Snow

Lennenium by Mccannon04 on July 22, 2001

Capture the Flag Snow Clear

The bases are well supplied, and unique. I made vehicle bays for the base out of server-side objects. The flags are about 1500 meters apart. The battle is fought in a snowy world which has flat land but many mountains to snipe from. There are various small lakes to hide in and there is one capturable base which has many assets. I couldn't get the bot graph to work so no bots but email me if you really want me to try and get it to work. Thanks,
Good Luck and Have Fun
-Mccannon04

Frozen Canyon by Crunchy on July 21, 2001

Capture the Flag Snow Snowing Bots Client Side

The two teams are facing each other at opposite ends of a canyon on a frozen world. The map is of medium size; there are no vehicles. Each team has a base with the flag at the bottom of the canyon. The flag is situated just inside the front door, players can enter the base from the front door or the back window. The gens are located deep inside the base but there are two passages to attack it from. The teams have a remote tower situated in an ideal attacking position at the top of one of the canyon ridges. The tower has two inventory stations and doesn't rely on the base for power.

Dabih by Capto Lamia on July 19, 2001

Capture the Flag Snow Clear

Located 326 light years from Earth this Planet is and out of the way Ice World of little importance. Or so we thought.

I keep my winter home here. Go take a look.

No Ground vehicles.

Fire And Ice by Legolas on July 19, 2001

Capture the Flag Snow Clear Night

An icy moon orbits a large planet. The tidal forces are strong enough to create volcanic lava pits. Force fields protect the flag tower but full power can't be maintained and they power off until enough power is produced to charge them back up.

There may be primitive life in the area but is illusive.

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This map has some unique features that make gameplay interesting. The cyclic force fields protecting the map makes jump timing critical. The random placement of boulders and rock spears can cause strategies to be slightly different each game.

Arctic Suicide by Kamikaze Raptor on July 16, 2001

Race Snow Clear Client Side

As i have promised, here is another racing map I have made. Based on some of the courses in the original Jet Moto, there are turns that make the course overlap itself. This means that you will be racing on ground you have already raced on.

Screenshot 1: Turret Alley is so named after it's many obstacles. I originally put in 24, but no one could survive.

Screenshot 2: People may get confused on this part of the track so let me straighten it out now. After falling off the bridge, proceed to the bridge in the distance.

Ski Free by Mccannon04 on July 14, 2001

Capture the Flag Snow Clear Bots Client Side Night

Writing the map description is one of the funnest parts of making the map for me.(:
I'm tempted to include every detail, but ill try to keep it short.
Ski Free is my definition of a good place to go downhill skiing. High peaks that turn into smooth valleys.
Each Team has 3 towers surrounding the flag.

Blizzard by Ace on July 12, 2001

Capture the Flag Snow Snowing Bots

Visibility is low and it's easy to dissapear. Not much to look at since nothing would survive and even if there was it wouldn't matter. One base for each team and no objectives.

Elysium by Gonk on July 10, 2001

Capture the Flag Snow Snowing Night

Elysium takes place on a fairly large map (the largest of my Tribes 2 missions so far, anyways). The bases are set approx. 1600-1700m apart. All vehicles are available, as the mission is vehicle-centric. Use them as much as you'd like!

You must protect your forcefield generator from being destroyed. If someone knocks it out, your base will become highly exposed.

Playground by Frank Copley on July 9, 2001

Capture the Flag Snow Clear

v105 Fixed Bug in flag capture.

This Mix of Capture the Flag and Capture and Hold will make for intresting play.

All bases on this map can be capped.

This server side map is design for teamwork. All bases can be taken so defence is paramount or you could quickly find yourself on the wrong end of your own turrets.

A good map for training Clans or for all out clan wars.