Capture the Flag

Forsaken Isle by Drummer 90 on February 10, 2007

Capture the Flag Other Storming Night

Welcome to Hell =)

After finally getting off my ass, working out the bugs, and cleaning it up, I can now present you with my first fully complete and playable map, and I glad to say that I'm perfectly happy with it.

The map consists of island surrounded by lava, with two clusters of bases about 1200 meters apart.

_The Sandbox by Spartan119 on February 9, 2007

Capture the Flag Desert Clear

Inspired by "The Sandbox" level from Army Men: Sarges Heroes (N64)

Pretty much 4 big castles, and the mission area is contained by huge walls. (See screenshots for layout of things)

the main bases are identical, and the terrain is almost identical. the Neutral castles are similar to each other, each having 2 inventories for all to use. the objective is in the middle, Two invincible turrets to help control the middle map area. There are 2 entries an almost dugout style gen room, and the main castles have 3 entry ways, the main door, back door, and the open side...

AbeyanceEWo by zigmanzeta7 on February 8, 2007

Capture the Flag Lush Clear

This is a revision of the Abeyance map. I have added flag bunkers, always powered inventory stations and forcefields to protect the Vpads. The main bases have 6 generators each, seperated by an always powered team only forcefield. The midfield capturable has control of 10 turrets to make keeping the midfield important. The midfield bunker has two all teams forcefields powered by the generators in the north and south towers. The object of the map is to induce fighting, constant fighting, with capping, and base rape.

Duelers Inferno by Wipeout on February 6, 2007

Capture the Flag Lush Clear Night

Duelers Delight;
Small map bases around 400m apart.

Inventory Stations inside base

Underground capturable base located in the center of mission

Pillars behind base have ammo, weapons, and packs on top.

Wipeout

Cataclysm_Wo by Wipeout on February 6, 2007

Capture the Flag Volcanic Clear

Cataclysm; Big map 1200m

You spawn by an Unasigned Flag you use havocs to take flag to your teams flag, While avoiding AA, Missile Turrets all along the cieling, and enemy havocs.

Wipeout

Blasted by Wipeout on February 6, 2007

Capture the Flag Lush Clear

Blasted medium size map; bases are around 1000m apart.

Vehicle station under the base.

Center objective provides sensors and an inventory station

Wipeout

Morning Glory by Jugger d on January 24, 2007

Capture the Flag Snow Foggy

Morning Glory is my first map as a return to Tribes 2. It sports a capturable vehicle pad called "Adumlah Cave".
The two flags are out in the open and while each team may have varying terrains the cap routes are very much equal in availability.
Each base is comprised of an underground and topside. The underground was made with some scaling walls and turret holders, add a few turned over sensor holders and you have lighting fixtures.
Don't waste your time on the vehicle pad, you can easily win the map without it.