Frozen Canyon by Crunchy on July 21, 2001

Capture the Flag Snow Snowing Bots Client Side

The two teams are facing each other at opposite ends of a canyon on a frozen world. The map is of medium size; there are no vehicles. Each team has a base with the flag at the bottom of the canyon. The flag is situated just inside the front door, players can enter the base from the front door or the back window. The gens are located deep inside the base but there are two passages to attack it from. The teams have a remote tower situated in an ideal attacking position at the top of one of the canyon ridges. The tower has two inventory stations and doesn't rely on the base for power. Players can spawn at either the flag base or the remote tower.


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by Rilke on July 22, 2001 · Rating:

Very simple and carefully crafted map, a good combination and a breath of fresh air amidst an otherwise smoggy atmosphere of maps. Frozen Canyon builds upon the fundamentals that made this game great: flag play, tower play, and lots of action. The bases and towers are used as well as they could be, not compromising any functionality for a sense of uniqueness, and backgrounding things like object placement as if a game is supposed to be the focus. And gameplay is the focus of this map. The terrain could be more exciting, allowing for alley play and less constrained skiability. As it stands, the terrain forces action down the main corridor, which is the point, I suspect. Bots are always a plus, and Crunchy's bots do the trick, except they don't seem to want to repair their tower much, if at all.