Maps

Egeis by Alundra on July 25, 2003

Siege Other Storming Client Side Custom Textures Custom Shapes Night

After a long break, really long break I have decided to start back into this lovely game of Tribes 2. And back I was. I spent a lot of time and editing on this map. So I hope you all like it :)

The map is a moderate size siege map that takes place around a volcano where the Blood Eagle have set base. On one side of the volcano is average size base with an out-of-the-way tower. There are 3 generators that must be destroyed to access the switch. These are placed in the main base of the defenders.

Kings Run by Golarth on July 23, 2003

Siege Lush Clear Night

The King's Run. Whomever pulls the flag from its stand becomes king of all the land. You must defend your crown at all cost. With attackers coming in fast, you must be faster to get to safe territory. Should the attackers get your crown, all is lost.

You (the defense) control a string of bases near the edge of your lands. The Crown(the flag) starts at the farthest base. It will take a coordinated effort to bring it to your final stronghold, all the while your territory diminishing to the advancing offense. Push back the invading army and restore glory to your King and Crown!

Enigmatic Darkness by Red Shifter on July 23, 2003

Siege Lush Foggy Night

Enigmatic Darkness is a map that focuses on the more strategic side of Siege. You can play it as a pub map, but you must always keep your objectives in mind.

OFFENSE:

- The more you accomplish, the harder it is for the defense to defend the main base. Keep this in mind.

- The offense must begin by destroying both Forcefield generators. These generators cannot be repaired.

- The offense must then attack the main base.

TVDemo by eforhan on July 22, 2003

Arena Bounty Capture and Hold Capture the Flag Deathmatch Defend and Destroy Hunters Other Rabbit Race Siege Single Player Team Hunters Other Clear Client Side Custom Textures Custom Shapes

For mappers: This demos a modified Forcefield which allows TVs and monitors with up to five frames of animation. /scripts/tvscreen.cs is well documented to help create your own versions. Like FFs, the screens are connected to a generator and thus can be turned off. Included graphics are a Matrix-like one, a dancing girl, and the T2 intro.

I hope this comes in handy to add a little life to your maps!

-Eric aka Traveller2010

The Battle of Hoth by Cyborg_Boba_fet on July 20, 2003

Siege Snow Snowing Client Side Custom Shapes

Well after a long long long delay in getting the spawn graph to work. Go4it go it to finaly go.

So here is what my map is like.

the sheild generators are the ones that the attackers must kill before going into the base and hitting the switch in the upper room.

Some things that i changed since the spawn graphs worked was I put the weapons for the attackers under the AT-AT's because nobody ever spawns in them.

Arskus by jbn3 on July 18, 2003

Capture the Flag Lush Raining Client Side Custom Shapes

Arskus is a map that is extremely fast paced and unique. The flag lies in the middle of a "U"-shaped tunnel. There are no generators, or vehicle stations, and the bases a extremely close together. The turrets have no barrel's mounted on them yet. Anyways, this is my first map, so I hope you all enjoy! (All comments are welcome, good or bad).

Raindance Beyond by Q-Ice on July 16, 2003

Capture the Flag Lush Raining

Aloha!

Raindance Beyond: An Overview.
This map was created based off of an old Tribes 1 map, with the same title.
This map has 2 bases compiled of similar bases that the T1 map was made of,
the central airbase has been modified from the original, at first there were
two, designed similar to the one I constructed, I have since then updated it
to work better with T2. The rest of the designs are similar to the T1 map
with the exception of the water.

Arctic Exposure by Lagg_Alot on July 13, 2003

Capture the Flag Snow Snowing Bots Night

I got the idea for this map a few months ago. It did not take to long to make, but it did take months to find a server side terrain for it. I have added some of my custom AI files for the people who like bots. Hope you enjoy - Lagg...

SkySnipes Revenge VERSION II by DynaBlade81 on July 12, 2003

Capture the Flag Lush Clear

SkySnipe's Revenge VEWRSION 2 RELEASED!

SS's Revenge v2 Adds a nice center platform space to duel your openents aswell as flag fixes and Generators are open for attack, Use you Clamp turrets wisely because those Spike turrets won't be too handy with that flag way up above!

The map hasnt changed very much, Rocks Tree's and the Duel Platforms were added. As well as the Flag Stands have been Debugged. Hope this one is more fun for all of you and remember this mod was made in Memory of my good friends SkySnipe!

MAP TIP: Pay attention top the Quote when entering the game It's mostly helpful!