The Battle of Hoth by Cyborg_Boba_fet on July 20, 2003

Siege Snow Snowing Client Side Custom Shapes

Well after a long long long delay in getting the spawn graph to work. Go4it go it to finaly go.

So here is what my map is like.

the sheild generators are the ones that the attackers must kill before going into the base and hitting the switch in the upper room.

Some things that i changed since the spawn graphs worked was I put the weapons for the attackers under the AT-AT's because nobody ever spawns in them. And because it takes a to long to fly up into the AT-AT.

The repair pack is in the hangar I think you will find it by looking for a red light.

the sniper rifles for the defenders are in the trench.

and both attackers and defenders can go into the tunnels that go from the trench to inside the base.

Hope you enjoy it.


Comments

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by PsychoBorg on July 20, 2003 · Rating:

I would give it an F but I never grade maps with an F. But I will give harsh criticism though. You should have spent a great deal more time either learning worldcraft or on the interiors. As a star wars fan, The AT-ATs, the Milennium falcon, the HOTH base and the speeders are shamefull recreations. Gameplay is also very screwed up, the attackers only get the spawn weapons and laser rifles, hardly enough to keep down the four generators (which are fairly creative) as the defence repairs them. There are also no turrets for the defence and the ATATs are completely closed off. This map could have been worlds better. I was expecting more from you when I downloaded this map.

by Paint it Black on July 21, 2003 · Rating:

I think the idea of recreating the Battle for Hoth for Siege is a good idea. However you need to put in much more time and effort if you want this to be a playable, fun and attractive map. These are my suggestions: 1. The terrain should have more defined trenches for the defence. 2. All the WC objects need more variation in their texture usage. They also need to be more complex in their design to be attractive, and tactical. 3. Because this is meant to be a representation of Star Wars it would have been good to find/create more appropriate textures. 4. Because this map is CS there's really no need to use plugs.

On a positive note, the generator design is pretty cool, and yes, they can be destroyed easily enough.

I think that if you put much more time into it, you could make a really good map from this concept. But at the moment, this is an unfinished product.

by SSBeast on July 21, 2003 · Rating:

I will give this a good grade for the simple fact, that no one else has done this as well as you have and to this extent. I like the fact that the attackers only get standard weapons and a snipe. Heaven forbid you actually make people use a little skill and cunning on a map. Granted the trenches do need to be a little deeper but that is my only complaint. I for one know how limited WC is but you did a very nice job on the structures. For those who don't think so, try using a little imagination next time your playing. Not even star wars games are perfect. Anyway keep up the good work.

by Mr Tagomi on July 21, 2003 · Rating:

Strange... no 'E' grade available... anywho: This map was a waste of my time to even run through. Limiting weapons to spawn armor and laser rifles doesn't encourage cunning, imaginative use of packs and weaponary is cunning. The map is a nightmare to look at, and I doubt it would be much better to play.

by Ensign Munro on July 30, 2003 · Rating:

Unfortunatly, boba, what people fail to see is that blasters were the only things they has on Star Wars. The might have had the occasional sizmic charges and thermal detenators, but on Hoth, blasters and what they entered battle in were what they fought with, be it the stormtroopers, or the rebel alliance. I can see that this map was a way to portray the Star Wars universe into Tribes 2, and i must say, it was done quite well for a first attempt. However, the interiors needed a little more work. That is why you get an A-. it is a good map, and concept, but work a little on the interiors a bit more. The At-At did not have the right width for the legs.;) Overall, a nice map to play on. and Shifter, there is nothing wrong with the offence having sniper rifles. It helps the offence get rid of enemy snipers that might be stationed on hills, or behind objects. So that the people actually going on offence and attacking will not get shot to death by enemy snipers.

by dr boom on July 31, 2003 · Rating:

I would retexture this map and resubmit it. From the looks of it, there is alot of potential here. The actual shapes are done well imo, they just need retextured is all. The generator thing is cool, the terrain is good. Heck yeah, just take your time next time.

by Maurox on January 10, 2005 · Rating:

Great idea, boba :) im a SW fan myself, and i luv the map..U ask why B then? as several other ppl said here - AT-AT's need a little more detail, legs should be a lil' taller, cause now it looks a little clumsy. And Echo Base is 2 simple for me :/ u could have added veh station, with shrikes only for rebels - as replacement for T-47 Snowspeeder, and Beowulfs and Jerichos only for Imperials. I would also added some powerful turrets at top of the Rebel towers, and make more objectives - for example u need 2 switch several switches ^_^(stealing codes or sumthin) until u go to the final 1... Textures haven't disturbed me much.. maybe those at crashed T-47's... Sooooo... those r my advices:
-Improve shapes
-Make more detailed Echo Base
-Put turrets on top of rebel turrets :)
-Make the task a little more difficult
Great work anyway
PS oh, and if any1 will read this - Hi to every1 :D