Volcanic

Grav Chucka by Salieri on June 17, 2001

Deathmatch Volcanic Clear

Just a bit of fun really. A DM match based around the Cauldron Pit in Caldera. 3 hovering platforms lie above a water filled bowl. At the bottom of this bowl is a Vehicle Station, at which you can only get hold of GravCycles. These fly up out of the water and then rest on the top. With Dynamix's new patch you will be teleported right into the driver seat, allowing you to run down people with ease! I hardly expect this map to win any awards, but have fun anyway!

Recalesence Siege by Nefilim on June 15, 2001

Siege Volcanic Clear

As the name suggests, this is the CTF mission Recalesence converted to Siege. The generators are in the same position, and the switch is where the flag was. A Bridge Tower outside the main base houses a generator that powers two force fields blocking the right and left entrances to the base. Attackers have a vehicle station that creates all flying vehicles.

Hostility by NecroBones on June 14, 2001

Capture the Flag Volcanic Storming

This is a fun little map. Some of the ideas for it came to me before I even started messing with the T2 editor at all, and some of it is loosely inspired by broadside. In the end, it's a creative "arena" map that can be loads of fun. The short distance between the bases, coupled with the multitude of bridges and platforms at a variety of altitudes (including ramps, and bridges that cross over and under each other), and the complex bases with multiple entrances makes it a fast-paced but still-strategic map.

Big Rocks2 by EEPROM on June 12, 2001

Capture the Flag Volcanic Foggy Night

Well, you guys liked Big Rocks so much I decided to make a part 2 (go figure). Now, in order to make a part 2 it’s got to be better then part 1, yes? This map is by fare much, much better then the first (my own opinion so that means squat). But the thing that makes this map better then the first is not my doing. This map features Zear’s new Anti-Gravity beam script so I must not only thank Zear but also dedicate this map to Zear and all the cool scripters out there who cook up these wonderful codes. Thank you again Zear, you the man!!!!

fvp_NoRail2 by Falconvp on June 9, 2001

Capture the Flag Volcanic Clear Night

This map started out as a copy of NoRail (from Tribes 1), but since there are no built-in moving platforms, and I did not want to do any programming, I came up with this idea. There is a 'sidewalk' that allows one to walk between bases & center platform. But, before your team can walk on it, you must claim the switch on center platform! There is no ground, per se, so jetting is very important.

Hell On Earth by EEPROM on June 9, 2001

Capture the Flag Volcanic Foggy Client Side

This map got it's name from the Volcanos on the big Island of hawaii. If you have ever hiked to a real volcano you will understand what I am talking about when you play this map. Just the rumbling from the Huge volcano in the center of this map is enough to make you turm back. This is another round map with canyon pass ways leading around the volcano from base to base for ground vehicals. The hike over the volcano isn't easy so taking the longer route may be easyer.

Mordor by Stuart "Vovin" Presley on June 8, 2001

Siege Volcanic Foggy Client Side Night

Mordor is a siege map with five objectives. Four generators are to be destroyed and the switch is to be activated to win the game. Unlike most siege maps, the generators, once destroyed, will not maintain power even if repaired. The vehicle pad will provide all ground vehicles as well as the transport. The main base holding the flag can be entered without completing any of the previous objectives but the entrance way is very small and guarded by turrets. The first objective will help in gaining vehicle access to the base.

Number of the Beast by ToKrZ on June 8, 2001

Bounty Capture the Flag Deathmatch Volcanic Storming Client Side

This is one hot map, or so I've bin told. Small and very fast paced, extremely ski freindly (what a skate park this terrain design would make, minus the deadly lava of course). The base and objective placemament provide a great game for both offensive and defensive player roles. Two seperate power sources for all you rapists out there will make it quite challenging, Solar panels keep the main shield grid online while the secondary generators supply power to main base turrets, senser arrays and inventory stations, located atop the main base and below the flag stand.

High Hops by Dervish-Kid on June 8, 2001

Capture the Flag Volcanic Clear

High in the air both bases are. the towers are a must hold. thou i think the turrets fire to far for the map the test team* clan LTF and some pub people* like them the way they are. so i lefted them as such. the brige is the only way there and the flag are in the open makeing this a fast team map.

Boiling Point by EEPROM on May 29, 2001

Capture the Flag Volcanic Foggy Client Side Night

Have you ever seen Fire Balls explode outward from the ground instead of falling from the sky? Well, you will in this map!!! This battle takes place in a very active volcano spitting lava balls everywhere. This map is built using my Bone Chill terrain with a few modifications. Unlike Bone Chill there is no center objective, just a thin strip of dry lava. The best routs are around the masive lava lake in the middle of the map. The bases are nicely placed in the volcano wall with full vehical support insdie the base structure.