Other

Full Throttle by dr boom on May 13, 2002

Capture the Flag Other Raining Bots Client Side

This map was my best attempt at pulling together air plus ground assault. The entire map has vehicle paths around it. It reminds me of BattlezoneII a bit with the mostly unscalable mountains that border the vehicle routes. The vehicle routes can be controlled at two different points by flip flops. There is a shield that protects each ground base from a direct frontal assault. This can be taken down by destroying its solar panel. Access to the flag is pretty much by air only. It's on a floating pad between the upper tower and vpad.

Stardust Remixed by v5planet on April 23, 2002

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes Night

Well, it's been a while, but here it is.
This is essentially the same as the original Stardust with a few additions that warranted a release as a new map.
This is a tough map to crack. Flags are far away and protected with forcefields, which are powered by exposed satellite dishes. To powerdown the sentry turrets inside the flag base, attack the generators in the main base.
A capturable objective provides 100 points (equal to one flag cap) which makes it extremely valuable (it also gives three turrets and inv stations at central locations).

NoWayOut by HUIYIAN on April 23, 2002

Arena Other Clear Client Side

God, i makeing maps and i think i did mistake cause i cant start from where i want, they dropping me out of mission, if its same fro you SRY, ill fix it

Horror by human on April 20, 2002

Arena Other Raining Client Side

I made this just for test its kind sucks but its ok to play some arena, ill make better maps just need more practice because i dont know where is wht i need, its very hard to make map, thx

ShroomAirena by ($A$)The Thrill on April 10, 2002

Arena Deathmatch Other Clear Bots

This is a fun aerial map, but don't fall off, there's a surprise waiting for you.

P.S. There are 2 versions of the map included. One version "ShroomAirena(t)" has a capturable objective which controls 2 aerial sentry turrets. They are not catastrophic if you lose control of them, they just add another aspect to the game of arena...

Enjoy!

Clear Skys by R i t z on March 15, 2002

Capture the Flag Other Clear Client Side

Hello again here is my first Client Side map. It has its own textured terrain I made. It take place in the desert with oasises (think thats how ya spell it) throughout it. The flag is about 20m from your base in a little pad with a roof. And you base has a forcefield on the bottom floor and the gen above it. There should be some really nice dogfights and other vehicle battles on this map :)

~~~R i t z out~~~

Fall of The King by Uncle Bob on March 14, 2002

Capture the Flag Other Clear Bots Client Side Night

No this is not a TRON map I will NOT make another TRON map for as long as I live.^_^
Anyway I hope you like this one, cutting holes for that base was a pain in itself. But I do the best I can with what I have. I dont see to many of these bases used so I thought why not. Flag is in the open/next to walls. You'll see what I mean. Gens are inside close to the back exit of the base. Only outside defence is by the V-pad. But sentry turrets are inside somewhere. Terrain is good for land vehicles and nice hills for sniping and flying around. Hope you like it again. Have fun! SEE YA!!

TRON CTF3 by Uncle Bob on March 10, 2002

Capture the Flag Other Clear Client Side Custom Textures Night

My break was a little short. But I got the green skins done and I hope the long work on them pais off. Don't even look at the picture of the bike. It will be awhile till those come out, IF they ever come out. Still have 2 colors to do for the player skins. And not sure if Bytor will let the V-skins in. Even though I will have to put them in a .zip file alone. Well the map a big one but vehicles are in and raised. 90\% of the roads are drivable and you have enough room to turn around...when you get to a corner that is. Look over the edge you will see much lave.