Maps

Solaris 3941 by kab000m on October 11, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This is a small map for Base CTF. I started working on it when i have had my GF4 repaired and couldn't really play Tribes2 on a Ati Rage 3D.

The distance between the flags is about 480 meters. The huge energy shield is meant to encourage cap attemps from the sides.

A clan mate said that it reminded him of Tr2, but i don't really agree with him.

Thanks to Santiclaws, Uthr, Peachskin and vXKitiaraXv who helped me to fix some bugs.

Sky High Bastard by Bramage on October 9, 2003

Capture the Flag Other Foggy Client Side Custom Textures Custom Shapes Night

I made the mistake of not crediting the authors of the custom objects and to this I apologize.

This is the updated Map with the proper credits. It also has the texture issue with the terrain.

There is a main base which was done by the group that made the Adumla Hills Single Player maps. The flag sits back from there and is not totally covered but also not totally covered.

The drop ships above are by EEPROM and have 2 Inventories in them as well.

If I missed anyone in crediting this map please e-mail me and let me know soonest so I can update the credits.

Arid by kLUMSY bOT on October 6, 2003

Capture the Flag Desert Clear Bots Client Side Custom Shapes

Arid is the 4th map I've created - and my fave :). It has my debut into interior designing in it. A high visibility, fast-paced offence map, this is designed to be vehicle centric and very anti-turtling. This map is a serious problem for defenders, but the arches leading into the base fit a tank perfectly for a reason...

The flags are almost 2 km apart, and the generators are remote and weak. There is only 1 spawning repair pack in the plain in the middle of the map, and the high visibility and excellent ski slopes make this a light's map.

*Its just not the same!

AlcatrazSkullified by skullbearer on October 4, 2003

Siege Lush Clear

The only difference is that I added two towers which are mostly underwater containing a generator each. The gens power entrance forcefields to the main base. Only one gen is repairable. I also added two turrets and waypointed the turret power. It plays fairly smooth as long as there is at least 8 players. It plays better when there is more. The object of the towers is to give the defense more then 8 seconds to setup their defenses. I call it the KamikazeSamurai defense system!

Thanks to Bytor for letting me resubmit with pictures.

Check out my original server-side map Ascension.

Ascension by skullbearer on October 4, 2003

Siege Lush Raining

This map is a unique make using the hillside.ter file for terrain. The Offense starts at bases located where the Hillside Vehicle bays used to be, and they have 2 immobile mpb's and 2-3 invs at each base as well as a repair pack. The offense attacks the Defense base and tower, located at the center of the valley, and has to destroy 5 generators. The 4 generators within the base are unrepairable, and the 5th, in the tower, can be repaired but is very easily destroyed once the first 4 are dead.

Tunnels II by RavensBro on October 4, 2003

Capture the Flag Lush Foggy

sorry about the first tunnle map i really thought it was server side. well now it is come and get it same as tunnles but now it is server side! :) injoy

Opalium by PsychoBorg on October 4, 2003

Siege Lush Clear

Another glorious map made for Siege..
Map goes a little like this:
There are 4 gens for the attackers to deal with, the first is the Primary Forcefield Generator, it lies up on the mountain behind the defenders base, the time it takes for the attackers to get to it give the D a little time to set up. The primary gen is unrepairable so when it goes down the defence will have a hard time. The next is the Central FF Generator, it is in the basement of base and powers all ffs guarding the last 2 generators; the Auxiliary and the Backup Gen.

BigBroadside by RavensBro on October 3, 2003

Capture the Flag Lush Foggy

this is a remake of what i did for tribes. we had tons of fun playing on this map :) i try to make all server side maps my last one tunnels was not sorry to all.

Ghosts Of Ymir by Riavan on October 3, 2003

Capture the Flag Snow Foggy Night

After six and a half years, we're back on Ymir. This was our world once, warrior. Before the Hordes slaughtered us. Can you hear the ghosts in the wind? I can.
- Starwolf Strike Colonel Akanruth