Ascension by skullbearer on October 4, 2003

Siege Lush Raining

This map is a unique make using the hillside.ter file for terrain. The Offense starts at bases located where the Hillside Vehicle bays used to be, and they have 2 immobile mpb's and 2-3 invs at each base as well as a repair pack. The offense attacks the Defense base and tower, located at the center of the valley, and has to destroy 5 generators. The 4 generators within the base are unrepairable, and the 5th, in the tower, can be repaired but is very easily destroyed once the first 4 are dead. A script activates a special elevator tube with -0.1 gravity and ff walls when all five of the ground generators are dead. The elevator takes players easily and quickly to a very high skybase where the final gen is now unshielded and easy to destroy. When any of the ground generators are active the skybase gen is protected by a ff. Once the skybase gen (which is repairable) is down, the flag is unprotected. The flag is inbetween two short hills behind the tower and difficult to defend. The defense has a little 4 inventory base with a repair pack nearby, and an additional repair pack is mounted on the back of a statue next to a little tree and some bushes directly behind the tower. In large group matches the Offense can strategically repair the tower gen to stop the Defense from getting to the skybase (which contains no spawn or repair packs) and repairing the generator. The map plays smoothly and the elevator is high enough that spam is usually ineffective.

Thanks to Bytor for allowing me to resubmit with pictures.

Check out my other map, AlcatrazSkullified. It is a simple adjustment in Alcatraz gameplay which I find to be much more fun.

-Skullbearer


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by skullbearer on October 29, 2003 · Rating:

Thanks, I need to update it for better defense after the elevator forms. I'm going to add a defense spawn for the top base, ignor my friend and co-mapper Celios and move the 'Main' gen inside to where I originally had it before uploading, and also seperate the 'Main' into 'Main' and 'Switch'. The 'Main will control the inventories and stuff, and will be in the spot 'Main' is now, but shielded until 'Switch' is down.