Storming

Flashflood by Arachnyd on September 26, 2001

Capture the Flag Lush Storming

This is another intense, fastpaced map that should keep you on your heels. The entire map is flooded, and the inclimate weather makes defending rather difficult. The bases are close (950 meters) and a sunken base is up for grabs 650 meters from any base. Additional sunken structures have valuable supplie, and shelter.

Each base has 2 vehicle pads, each with the Bomber and MPB removed. The bases themselves are shielded by Team-only Forcefields that can be brought down by destroying the Solar Panels on top of the base.

ArenaAfterworldDUALpack by FlyingElmo on September 23, 2001

Arena Other Storming Night

Were you a brave warrior or a coward while you were living? Well friend, you're heading to one of two places.

The Arena Afterworld DUAL pack features 2 popular arena maps: Arena Heaven and Arena Hell. Both have distinctly different characteristics from each other.

ArenaHeaven:A small arena designed primarily for open play. This sanctuary sits on clouds high above the ground. Warriors may never leave this place however...I'll leave you to see for yourself ;)

ArenaHell: The poor warriors who end up here will suffer even more. Players glow an undead blue.

SHAZBOT STADIUM by D.N.A. on September 20, 2001

Capture and Hold Volcanic Storming Night

Welcome once again to another
edition of the infamous D.N.A.

Originally designed for Tribes1,
redesigned for Tribes2,SHAZBOT STADIUM!

This Stadium has been lost for
centuries but recently uncovered
and reopened for combat. This statium was used before the great wars as entertainment. During the wars the top half was destroyed and the remains forgotten. Now things have settled down and the dust has cleared, and once again stands this great monument of strength
and power. Are you ready to
sacrifice yourself for your team?

!!!WARNING!!!

Iron Giants by Rhinozhorn on September 16, 2001

Capture the Flag Desert Storming

Each base has a massive forcefield wall that is impervious to the maps vehicle attacks. Drop the generators to disable the FF. Limited to gravs and Tanks, team-up with fellow tankers to obliterate your enemy

Pisidian by SkaMaster on September 9, 2001

Capture the Flag Other Storming Client Side Night

This is my first map. I know what you will all think when you play it. "He copied off of Hades". Well, I haden't even played that map when I made this one, so no, I didn't.

I wanted at first to make a sort of remake of Snowblind from Tribes 1. As you can see, it didn't really work out that way, but ended up a little like Snowblind mixed with Minotaur of Tribes 2. I like it and I think you will enjoy it.

Oblivion by Arachnyd on September 7, 2001

Capture the Flag Volcanic Storming Custom Shapes Night

Oblivion is all about intensity. Bases are close together, and a capturable Strike Base provides a Vehical Station and a midmap Gun Platform. The Gun platform is set between the two bases, wreaking havoc apon anyone caught near them.

My goal with Oblivion was to create a chaotic enviroment that harbored the intense gameplay that many players love. I also wanted a map that forced teamwork on the players. If a team wants to surpress the Gun Platform, they have to capture the Strike Base, or failing that, kill the turrets.

HotCastle by Shun on September 7, 2001

Capture the Flag Volcanic Storming Client Side Night

I can't speak English well.
Cautions
A flag cannot be taken unless this map breaks two generators.
Even if ForceField disappears, please do not pass by vehicle in a place with ForceField.
This sentence is the sentence translated by excitement translation.

Flood by Valkarie on September 6, 2001

Capture the Flag Lush Storming Night

A project in the making, flood is now playable with only a little ambience. The map was designed so that a single individual could not cap in the first few seconds of the game. Forcefields protect the sensor tower and the flag room. Watch out for the Huge Waves.
Ver. 1.04.09

Lightnin Fire by Kamikaze taco on September 2, 2001

Capture the Flag Badlands Storming

Each base has its own vehicle station and is located on the outside of the building. The flag is located in the main base.

There is a capturable objective and is in the center of the map. Lightning strikes are hazardous but only around the central building. Once you capture the building you have a chance to spawn there.

Cadaver by Gonk on August 30, 2001

Capture the Flag Other Storming Night

Cadaver sets you up in close fairly close proximity to the enemy base, across a span of water. The flags are housed in large towers, placed on cliffs poised directly over said water. The only automated defense your flag has is a single large ELF turret, to ensure flag cappers don't get to far before taking a drink. The main base for each team has two generators, and the flag tower holds two solar panels. Once the power goes down all forcefields for that team go with it.