Storming

StormDance by Peter_2000 on July 9, 2001

Capture the Flag Lush Storming

I started off with the reversion map and bases and greatly changed the way that map is played. I modified the environment to add the effects of a storm and the resulting flooding. The generators in each base are protected by green forcefields (green=team pass only). The forcefields are powered by the two rooftop solar panels-destroying these will lower the forcefields. I added two objective towers, which are each heavily defended by 3 large turrets and one sentry turret.

Pandemonium by rilkean panther on July 6, 2001

Capture the Flag Lush Storming Bots Client Side

This is my first mapping effort, and tribute to T1--the champion of vid games challenged only by its predecessor. Some of it's critics have compared it to Stonehenge and Obfuscation, for potential gameplay if not for likeness. "Pandemonium," a coinage from John Milton's 'Paradise Lost' means "All Demons" and is the place where Satan and his angels plotted numerous futile attempts to regain paradise. If I have succeeded in any way, war should be hell in Pandemonium. The readme has full details including information on background and BOT support, among other things.

RiverRun by Slamscape on June 30, 2001

Capture the Flag Lush Storming

My first CTF map, simple base layout vehicle pad, main base with flag in semi enclosed space with 2 ways to get it. Solar Panels on top of main base control forcefields which block 2 other ways to get the flag. Main Base partially underwater, water is different actually allows one to accelerate underwater. Each base has two seperately powered turrets with their gens out in the open.

BigWar CTF by Lexor on June 29, 2001

Capture the Flag Other Storming Bots Night

Two Tribes. One Big War.

This is a mission against the clock. The sun in this system has gone nova and in no time we'll all be inside of its debris field !!

The darkness, fireballs, and lightning will constantly remind you of the disaster that has happened. Try to ignore the chaos and capture the enemy flag by moving your team's front line forward, objective-by-objective.

This mission was designed for the awesome Shifter mod for Tribes 2 by Emo1313 (www.dopplegangers.com).

SnowBlind SE by ToKrZ on June 27, 2001

Capture the Flag Snow Storming

SnowBlind designed after the same theme as the orignal Tribes map SnowBlind. I made this one server side so the terrain is not exact but it passes for a fair substitute.

Bunker War by Papa Fatcheeks on June 26, 2001

Capture and Hold Capture the Flag Lush Storming Bots Client Side Night

This is my first map, so don't leave my butt smoking too bad. :)
Lush with a Low flight ceiling and Sanctuary base buildings with 4 inventory stations and 1 generator each. The emergency repair packs and flags are covered by team-only forcefields. There are 32 approx bunkers with inventory stations scattered throuought the map, the objective tower guarded by a lone sentry turret in the middle controls ALL OF THEM. The reason I did this was to cause EXTREME tension/havoc/chaos around the middle of the map I had envisioned this map to have 20-30 palyers.

Tesla Storm by teslatrooper on June 20, 2001

Capture the Flag Lush Storming

You start in one huge base that is made out of two bases and combined into one big base. You have two vehicle stations per team which are raised high off the ground. You can by any vehicle at these stations. Your base is protected partially by a wall that has two missile turrets. Above your flag is a plasma turret and guarding the way to the generator is an AA turret. The generator powers every thing including your forcefield protecting your flag. There is a huge storm going on in which there is a ton of lightning.