Raining

The Obstacle Course by Vain|^| on October 5, 2002

Other Lush Raining Client Side Night

This map must be played with at least 2 people on the same team. This map is in its first and final version so if you want it changed you'll have to do it yourself. Also you might want to use a good server or LAN because the map hogs frames like you wouldn't believe. Otherwise have fun and work as a team. When your guy/girl gets the flag remember they become the most important person on the map and you should cap (or keep the other team from capping) at all costs. Only 1 cap is needed to win and for hints or strategies check out the readme file. Cya all around.

Vain

Balanced Riverdance by Sabre on September 23, 2002

Capture the Flag Lush Raining Client Side

I always liked Riverdance, and have missed playing it since it was removed from ladder play. I wondered if it would be fun to play if the sides were balanced out.

Some die hard fans may hate it, but I really thought it was a shame that such a great map, was never getting played. I used the Storm side and mirrored the terrain to make it even from both sides. The river extends all the way across the map now, and the bridge is in a straight line between the bases.

Give it a try, I hope you enjoy it. Love it or hate it, I'd appreciate hearing your thoughts on the map.

Retaliation by Dr. Pimento on September 16, 2002

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Team Hunters Badlands Raining Bots

The final chapter for Futures of Vengance. Retaliation takes place on a now-deserted Bio-derm training facility.

The flags for CTF are only 200 apart or so.. but don't let that fool you into thinking it's an easy cap! Both flags are protected by forcefields, and the generators are in a tower base, a mere 400 from the center. Once a flag generator is destroyed, Forcefield "shields" come up, protecting the Flag tower, and invariably trapping the attacker!

The game then becomes a race to see who wins: the flag capper, or the people repairing the generator..

Triad by PsychoBorg on August 31, 2002

Siege Lush Raining Night

Bin a while since my last release This will be my second Siege map. I tried much for originality in this map by using a main base that hasnt been used in Siege yet. This map is a camper's dream but if you like being a juggy there's plenty of things to lay siege to before you go in for a gen kill. Offense: Teamwork is a must here since the objectives are nice and spread out. In a step by step fashion, your strategy is this; You spawn in your base, get a vehicle from the pad and fly over to the Outpost ForceField Generator.

Caladan Nights by _Tex on August 5, 2002

Capture the Flag Other Raining Night

Another of my Caladan map series.
This one takes place at night on two Blood Eagle ships, one of which was stolen by Starwolf, the other, is what the Blood Eagle used to catch up with them.
The Starwolf landed on Caladan thinking they were alone, but with this weather, they couldn't even see the Blood Eagle on their tails.

I know I say this on every map I make, but this I think is one of my better maps.

Battle of the Thongs by DirtyThong on July 21, 2002

Capture the Flag Lush Raining

This map requires the Dynamix Final Pack to play on a server.

This is my first map. The two bases are set across from each other, separated by a pond. There is a capturable objective that controls the two bases on the pond, along with their inventories, a sensor and a turret. The bases and objective are very close together and make for a fast paced map.

Hope you enjoy this map, please give appropriate feedback.

Thanks to SkaMaster for the help.

Geronimo by ???Unknown??? on July 16, 2002

Siege Badlands Raining

This is my second map. It was originally called Death From Above, and that's what it's been called in beta on the pond server over the past few weeks. However, unfortunately, someone uploaded a CTF map yesterday by that name so I had to change the name :(. Oh well, I suppose this name fits just as well.

On this map the Offense spawns on a base high above the Defense base. They jump off the base (hence the name "Geronimo!") and land in orange FF's atop the Defense base. They then must destroy the 2 FF generators outside to gain access to the base.