This is my second map. It was originally called Death From Above, and that's what it's been called in beta on the pond server over the past few weeks. However, unfortunately, someone uploaded a CTF map yesterday by that name so I had to change the name :(. Oh well, I suppose this name fits just as well.
On this map the Offense spawns on a base high above the Defense base. They jump off the base (hence the name "Geronimo!") and land in orange FF's atop the Defense base. They then must destroy the 2 FF generators outside to gain access to the base. Then they must destroy all 3 base generators to expose the switch. All generators must be down to cap.
Comments
Add CommentUpdated. The only thing I
by ???Unknown??? on April 22, 2003 Permalink · Rating:Updated. The only thing I changed was I made the all-pass FFs that guard the FF generators frictionless to prevent body blocking.
Hello, ah, you finnaly
by Hundin666 on July 16, 2002 Permalink · Rating:Hello, ah, you finnaly submitted this... now i can run around like an idiot looking for the "shrine" thing reticent told me about. but its a GREAT map, a bit hard... but good
Does this mean that the pond
by Red Shifter on July 17, 2002 Permalink · Rating:Does this mean that the pond will no longer precede Death from Below with Death from Above?
Actually there isn't a
by ???Unknown??? on July 17, 2002 Permalink · Rating:Actually there isn't a "shrine" on this map. There is an S||S "shrine" on Death From Below, perhaps you were thinking about that one? There's really only 1 small secret on this map, and all it is is a small hidey hole with a deployable inv pack outside the D base. It really doesn't come in handy at all in the gameplay, but I just wanted to put something extra in.
OMG! I didn't think that the
by Alundra on July 23, 2002 Permalink · Rating:OMG! I didn't think that the shrines would really catch on, its just a stupid little thing that Verna did in Aqua Hydrant.
I've decided to put the map
by ???Unknown??? on July 26, 2002 Permalink · Rating:I've decided to put the map back into beta while I make a few changes and get some more input. As it stands now the map turns out to be a major spam fest and can be very hard to get the gens down to cap. I am going to see what I can do to make it a little more enjoyable. When I am finished with the beta I will re-release it here. Stay tuned! :)
hey thing is with this map
by DSEZKiller on July 30, 2002 Permalink · Rating:hey thing is with this map gens are easy to get but ppl just dont know how to play this map i get atleast 1 gen every run i do
Load out use is:
light plasma SL CG and cloak with whiteouts and mines
whats so hard i cloak past the staking D and i use my plasma on the gen whats so hard about that
Hehe. This map looks crazy. i
by Ingolifs on August 14, 2002 Permalink · Rating:Hehe. This map looks crazy. i'm sure it's alot of fun.
The final version is up. I
by ???Unknown??? on September 20, 2002 Permalink · Rating:The final version is up. I moved the North and South Base gens to East and West and scaled the base 25\% larger, to discourage spam. This version has been working rather well on the pond so I will leave it at that.
This is a good map, spam is
by Mr Tagomi on June 8, 2003 Permalink · Rating:This is a good map, spam is neglible most of the time. The FFs for the entrance gens would be better frictionless. I say 'would' because the pond seems not to have updated the map :S