Volcanic

Nocturnal Rise by Drumstix42 on June 27, 2003

Arena Volcanic Foggy Bots Night

I've decided to make several Arena maps for myself and the public. I'll be making all serverside, or hopefully.

This is another one of those floating Arena maps. I've always like the type and decided to give it a shot. Both base are exactly identical. Bot support included, which works pretty well. Just when bots go into 'evasive mode' they like to jump of the side ;).

Hope you all have fun with this map. I've tested it thoroughly and should have no flaws. Thanx to the Tribes2Maps community, for your help, and for be such a great host.

Vulcans Hammer by Golarth on June 22, 2003

Siege Volcanic Foggy Night

The offense starts out on a floating base on the far side of a smouldering volcano. At its foot lie two defensive bases to the east and west. Beyond is an expansive sea of lava. These bases contain generators that protect the Switch generator, located in the central tower. This tower is situated in the middle of a lava pool, surrounded by a narrow walkway. Once the Switch generator is destroyed, the switch in the lower portion of the tower is exposed for the cap.
There are also two hidden generators, providing power to the tower's inventory stations.

Stormriders by SSBeast on June 9, 2003

Capture and Hold Capture the Flag Other Volcanic Foggy

Welcome to the planet of the Stormriders.

After a catastophic mining operation on the surface of the protean planet all the inhabitants were forced to take to the skies. Magma flowed freely across the once furtile planes, and the air became charged to the point that massive electrical storms were unavoidable. The tribes made their new homes high above the surface, just beyond the reach of the storms. They soon adopted the name Stormriders.

Hey all, this one can get tricky at times since the bases are connected by floating platforms that are just above a dense fog bank.

Nefascrana by The Driver on May 26, 2003

Capture the Flag Volcanic Clear Client Side Night

Following on my theme of "Minotour Inspired" maps I concoted this little number.
Flags are within 60 meters of each other... however... that doesn't mean capturing will be easy! The flags are well out of the grasp of any would be "lone wolf" capper since they are bunkered within the centre base, beyond several forcefields.
You wont win this map without co-ordination!
Each team "owns" a set of forcefields. The power to these forcefields are controlled by a generator (which also controlls base assets too).

Giga Bots by Sephur on May 25, 2003

Capture the Flag Other Volcanic Clear Night

I've always loved giant robots, but hated gundam and all that crap it makes. Most of those are really cartoony pieces of crap. So, I bring to you what I like. It took me a long time, nd a lot of patients to finish, but here it is. Complete with A massive array of Turrets, this is a challenge among challenge of CTF maps. The Only problems I encountered were turrets changing their name tags to random numbers between 500 and 800, but who cares, a turret's a turret, and the name doesn't matter.

Ragmrena by FragFest2 on April 24, 2003

Arena Volcanic Clear Bots

Small and compound mission while still providing alot of room to move. Watch out for lava! Hidden weapons and packs.
More maps to come. Shout out to Ragmens!

Oblivious by Jambon on April 13, 2003

Siege Volcanic Clear

It's finally done.

Oblivious uses a relatively unique concept- a randomly placed switch with no waypoint. The offense only has a vague hint- the locations of the two bases. Both are blocked off with forcefields to buy the defense some time.

THIS MAP CONTAINS THE MAP SUPPORT PACK. Read the readme file for more info and credits. Thanks to Dr. Pimento, Red Shifter, and Nutcracker for script help.

Axis of Power by Red Five on February 11, 2003

Siege Volcanic Foggy Client Side Custom Shapes

After whining in the forums about other maps for countless months, I've decided that it's finally time to release one of my own. So here you guys go. It's a standard Siege map, nothing special.

Like some other Siege maps, the offense is fragmented and spawns at multiple bases. This is both an advantage and a disadvantage, for while the attackers will have a harder time coodinating rushes, the defense will have to contend with being attacked from all directions simultaneously.