Volcanic

Transient Chaos by Ragmens on November 6, 2001

Capture the Flag Volcanic Foggy

Most people know that Big Rocks is one of my favorite maps, and that I love maps with large quantities of lava.

Therefore, I submit my homage to Big Rocks. This map has a similar layout, but the bases cater to a bit more three-dimensional combat. Plus the tunnels which run underneath the upper catwalks provide another means of ingress and escape for would-be cappers. Enjoy!

The Darkness Ch2 by D.N.A. on October 25, 2001

Capture the Flag Volcanic Foggy Night

The Great War has begun. The People have no control but are no less than
merely Gods toys in a chess game. Battle over this Holy Land is more in-depth than
a human mind could handle. For there is a story that goes deeper than just this holy
land. The battle is heard throughout Heaven and Hell, dimensions and other worlds hear
the echoes and words of the gods. Even the mightiest step to the side to make way. They
know that this is above them, a belief far greater and more spiritual than they know.
But others take this as an opportunity to rise...to make a name for themselves and to be
feared.

LavaGulch by Nagorak on October 3, 2001

Capture the Flag Volcanic Clear Client Side Night

Two flags lie in opposing volcanic basins, separated by a gulch and a fiery river of molten lava.

Although harmful the lava river and and pitfalls are extremely shallow and thin. Originally this was designed so flags could be easily snatched out of the lava. Unfortunately the last patch included a change whereby flags dropped in lava return almost immediately to their stands, which basically rendered this feature of the map moot. It's still possible to fall in the lava and escape, or even skip off the bottom of the lava gulch and take only minor damage.

Prismatic by propain222 on October 3, 2001

Siege Volcanic Clear Bots Night

Prismatic was designed to put teamwork on the forefront. The defense should prepare as quickly as possible, as the attackers will be arriving early and often. It is not likely that the defense will be at rest, so persistence of the offense will be a key. The attackers will have to coordinate the attack, making sure that everyone is in position. Defenders spawn at both bases, making it difficult to hold down a specific generator. The attackers must not relent, as attacking all locations are of equal importance.

Enjoy.

StrobeArena by FlyingElmo on October 1, 2001

Arena Volcanic Clear Bots Client Side Custom Shapes Night

Two superbly trained teams have been inserted into Tarseti's legendary arena, renowned for entertaining rich enthusiasts at a deadly cost- one team wont surive.
Affectionately refered to as "StrobeArena" by some, the arena suffers from electrical problems caused by an generate running over its designed limits, causing lighting fluctuations.
----

StrobeArena is a rather small, indoor arena. In order to survive here, a team must fight as a cohesive unit.

The actual arena will randomly turn the lights on and off every 15-30 seconds.

Feedback, bug reports, and questions are always welcome.

BurnedWorld by {NF}Reapperi on September 30, 2001

Capture the Flag Volcanic Foggy

Im not sure that is one of the buildings inside dynamix map pack...what would make this map client side for someone!!

flags are far away from your base and you must cross a bridge !
you must capture point that you dont fall trough bridge...

you cant get to enemy base without vehicles so vehicle pad is very important...

i have tested this map but if you still find something tell me

Fallout by Mercen4ry on September 28, 2001

Capture the Flag Volcanic Foggy Night

Welcome to Fallout, one of the most innovative CTF aspect maps to date.

Based on the Firestorm terrain, each team's base has three segments: An Air Base, A Midway base (linked to a tower below), and a Ground Base.

Starting from the Air Base, where the flag spawns, attackers can destroy the Generator for each area, causing the flag to teleport to a lower plane (For the Air Base it would drop to Midway, from Midway to Ground, where it can no longer be dropped).

SHAZBOT STADIUM by D.N.A. on September 20, 2001

Capture and Hold Volcanic Storming Night

Welcome once again to another
edition of the infamous D.N.A.

Originally designed for Tribes1,
redesigned for Tribes2,SHAZBOT STADIUM!

This Stadium has been lost for
centuries but recently uncovered
and reopened for combat. This statium was used before the great wars as entertainment. During the wars the top half was destroyed and the remains forgotten. Now things have settled down and the dust has cleared, and once again stands this great monument of strength
and power. Are you ready to
sacrifice yourself for your team?

!!!WARNING!!!