Lush

Temples Of War by Hacker[SOW] on February 9, 2003

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

This a battle on a peaceful island of absolute beauty.
The island is home to two long-since forgotten temples of a civilisation driven away or killed by the sulfuric clouds that emmanated from the volcano. Now that the volcano has settled down, this little haven is occupied by rival tribal forces.
These forces seek to destroy one another over this peaceful retreat which is the only land mass for miles.

This is my first CS map, and I'm quite proud of it.

Boba Fetts City by Cyborg_Boba_fet on February 8, 2003

Bounty Capture the Flag Deathmatch Hunters Other Rabbit Team Hunters Lush Foggy Client Side Custom Textures Custom Shapes

Well this is my first city atemp. My next one will be much much better. But I mise well test what people think of this one first.

Well their are bases for CTF. they are like a big 4 or 5 story apartment. With a vehicle station. And about 4 invos.

If you are missing anything please tell me. Its hard to keep track of what to put in and stuff if you have all this other crap kicking around.

Scabrous by Ubernator on February 4, 2003

Capture the Flag Lush Raining

This is my first map, so please be kind. ;)

In this map, I paid special attention to the water level and fog detail. I wanted to create a "wetlands" kind of atmosphere by putting in shallow pockets of water with overlying fog.

I also took note of playability issues. Skiing is difficult due to somewhat flat terrain and the scattered water, so this map will be a challenge for both the flag runner and the teammates supporting him. On the defensive side, the flags are in the open, but they have a wall placed near them that can make certain capping routes difficult.

Os-Iris by Salieri on February 4, 2003

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This map is fully client side, with custom bases, flagstand, particles,textures and sounds. <P> It is entirely intended to be played in Classic, due to the fact that flags are 800 metres apart and there is no Vehicle Station. It is playable in Base, but is not designed with it in mind. <P> From the mixeds and beta tests that it has gone through it is pretty fast-paced, so its a tough job for the LD. The flag stand is also almost entire un-HoFable, and only skilled LD's will be able to MineDisc the stand. <P> Hope you lot enjoy, and it doesnt kill your FPS too much, it shouldnt.

BeggarsHaven by SPINEBUSTER on February 2, 2003

Capture the Flag Lush Clear Client Side

Wide open map with flagstand on top of base between two AA turrets. Base has two sentry turrets inside to help protect the generator. One at the front entrance and one at the generator entrance chute. It has a forcefield that stays alive when power is on.

Penultimate by Dr. Z on January 25, 2003

Capture the Flag Lush Clear Client Side

I was tired of flying forever to get to the enemy base so I made this map small. The flags are about 500 meters away with some defense but once a few Ho's get in the game, the defense won't be as rough. The two flag towers are separated by a hill so they aren't in visual range of each other but once you get to one side of the hill its a straight shot. First map, Have fun!

Triad -Condensed- by PsychoBorg on January 25, 2003

Siege Lush Raining Night

This is a huge change from the original Triad map. The major differences are that the bases are much closer together so the action is centered around the control base. The Offensive tower has been removed because it is not needed due to the much closer attackers base. I have fixed the 'skysolidcolor' so that people who have their settings set to no sky would not be annoyed by the bright green. The brighness of the sun has also been upped.

Volucer by Celios on January 23, 2003

Siege Lush Clear Client Side

This is my first publicly released Client Side map. The name “Volucer” is a Latin word meaning “to fly”. I thought this title described the map aptly, due to its gameplay characteristics.

The attackers start in a floating base, high above a volcano. The base is an interesting combination of platforms, paths and buildings.