Lush

Sunchyme by NinjaKirby on August 4, 2003

Capture the Flag Lush Clear

Designed for MouseMod play this is something I actually planned out, sketched out and spent some time on. What little I know about mapping was learned here and I had a good time doing it.

As for the map--

Rather vehicle centric with the bases about 1700 meters apart.

Located in the center of the map is an airbase containing the only vechile pad with bomber capabilites. If you can hold this baby then you should be set.

And just to make things interesting I hid a deployed inventory station and spider clamp turret inside each base.

Molety by Kikkoman on August 2, 2003

Capture the Flag Lush Foggy

In this map there is some lush terrain. The red fog
makes it hard to see things. The flag is out in an
open in front of base. Centeral objective has a
spawnsphere in it if you capture it, and it is
valuable. Hope you like this, because it's my first
map.

Kings Run by Golarth on July 23, 2003

Siege Lush Clear Night

The King's Run. Whomever pulls the flag from its stand becomes king of all the land. You must defend your crown at all cost. With attackers coming in fast, you must be faster to get to safe territory. Should the attackers get your crown, all is lost.

You (the defense) control a string of bases near the edge of your lands. The Crown(the flag) starts at the farthest base. It will take a coordinated effort to bring it to your final stronghold, all the while your territory diminishing to the advancing offense. Push back the invading army and restore glory to your King and Crown!

Enigmatic Darkness by Red Shifter on July 23, 2003

Siege Lush Foggy Night

Enigmatic Darkness is a map that focuses on the more strategic side of Siege. You can play it as a pub map, but you must always keep your objectives in mind.

OFFENSE:

- The more you accomplish, the harder it is for the defense to defend the main base. Keep this in mind.

- The offense must begin by destroying both Forcefield generators. These generators cannot be repaired.

- The offense must then attack the main base.

Arskus by jbn3 on July 18, 2003

Capture the Flag Lush Raining Client Side Custom Shapes

Arskus is a map that is extremely fast paced and unique. The flag lies in the middle of a "U"-shaped tunnel. There are no generators, or vehicle stations, and the bases a extremely close together. The turrets have no barrel's mounted on them yet. Anyways, this is my first map, so I hope you all enjoy! (All comments are welcome, good or bad).

Raindance Beyond by Q-Ice on July 16, 2003

Capture the Flag Lush Raining

Aloha!

Raindance Beyond: An Overview.
This map was created based off of an old Tribes 1 map, with the same title.
This map has 2 bases compiled of similar bases that the T1 map was made of,
the central airbase has been modified from the original, at first there were
two, designed similar to the one I constructed, I have since then updated it
to work better with T2. The rest of the designs are similar to the T1 map
with the exception of the water.

SkySnipes Revenge VERSION II by DynaBlade81 on July 12, 2003

Capture the Flag Lush Clear

SkySnipe's Revenge VEWRSION 2 RELEASED!

SS's Revenge v2 Adds a nice center platform space to duel your openents aswell as flag fixes and Generators are open for attack, Use you Clamp turrets wisely because those Spike turrets won't be too handy with that flag way up above!

The map hasnt changed very much, Rocks Tree's and the Duel Platforms were added. As well as the Flag Stands have been Debugged. Hope this one is more fun for all of you and remember this mod was made in Memory of my good friends SkySnipe!

MAP TIP: Pay attention top the Quote when entering the game It's mostly helpful!

Run to the hills by Wipeout on July 12, 2003

Capture the Flag Lush Storming

In the pictures I have labeled each base so I could explain how this map works alittle easier.

Each of the 3 towers contains a generator, each generator powers a different group of items. The east base (West for Diamond Sword Team)is probably your most important base to protect because it powers all inventory stations and the vehical pad. The east base generator has force fields to help protect it. It is still possible to destroy the east generator with these force fields on buts its not nearly as easy.

The south (North for Diamond Sword team) generator powers all Force Fields.