Heresy by CobraINC on September 14, 2002

Siege Lush Foggy Client Side

The Day of heretics is at hand, a civil war between two once loyal factions will result in one teams total dominance. The Offense is within fast striking range and the Defense must be quick about their defense. The layout of Friendly and Hostile turrets encourages player control to assure domination. Offensive bases can be minorly disabled (tho no more than a minor setback). The Defensive base consists of an above ground base and a sub-terranean base. the Lowerbase houses the Center gen, which powers the FF's leading deeper into the lower base, protecting the Switch Gen, it also reveals the upper entrances of the Main Base. The Switch Gen lowers the three blue Ff's protecting the front of the control switch. And taking out the main Base generators will knock out power to all the remaining Ff's and the turrets. There is an inventory generator tucked away downstairs... this map is meant to be a tough fight for both sides, but a quick cap IS possible with co-ordination, just as preventing the quick cap, is just as possible. I Hope you enjoy, and I assure you the roughness of this map may someday soon be updated, and any future maps will have much more to them. Tell Me what you think of my first map?


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by PsychoBorg on September 15, 2002 · Rating:

Love the map :)
one question tho. what is that light in the first shot? i have always wanted to know how to get 'camera glare' from a light source

by PsychoBorg on September 15, 2002 · Rating:

ohh yeah... well the reason i wanted it it so that i could have camera-glaring runway lights and tower signals for a huge ship im building. but i dont think that is possible with WC

by =/\CE= on September 16, 2002 · Rating:

You cant get a light glare in tribes 2 wich sucks.In tribes 1 you could get a lens flare from the sun..and will actually blind you if you looked into it,well not relly blind you as for life just play wise.Tribes 2 is based on 2d pictures in the sky..but with nice 3d cloud effects.