Night

The Dark Sea by D.N.A. on September 20, 2001

Capture the Flag Other Raining Night

Hi everybody! D.N.A. is back
again with another map for all
water lovers! You will love the
look of it to! Mellow yet intense! This map is fun for all
ages. Under 13 might be affected
to cramped fingers and a thirst
for lots of milk and hotdogs. You have been warned.

Bases are far apart, flags are in the open. Water is great for
surprize bombings...better be a
good driver because the fog is dark and thick. Not to bad realy!

Anyway...hope you all have fun
and enjoy the look of the environment!

!!!WARNING!!!

SHAZBOT STADIUM by D.N.A. on September 20, 2001

Capture and Hold Volcanic Storming Night

Welcome once again to another
edition of the infamous D.N.A.

Originally designed for Tribes1,
redesigned for Tribes2,SHAZBOT STADIUM!

This Stadium has been lost for
centuries but recently uncovered
and reopened for combat. This statium was used before the great wars as entertainment. During the wars the top half was destroyed and the remains forgotten. Now things have settled down and the dust has cleared, and once again stands this great monument of strength
and power. Are you ready to
sacrifice yourself for your team?

!!!WARNING!!!

Solace by powdahound on September 16, 2001

Siege Snow Snowing Night

-Gameplay: The Forcefield Generator, easily accessible to the offense, powers forcefields that protect the South and Center gens. The North, Center, and South gens must all be offline in order for the switch forcefield to go down.

-All the forcefields in this map are custom (this does not make the map clientside). The ones on the offensive base do not slow down the players.

Tower Climb by Mccannon04 on September 9, 2001

Siege Lush Clear Night

In Tower Climb, the defenders have cut themselves off from the attackers by powering down the zero g lift that brings them to their base. Nothing less than a scout with an energy pack can reach them without the elevator.
So the attackers first Objective is to repair the Base Camp Generator at the base of the tower to gain a safe, closer base and power the lift.
Once the lift is repaired, attention focuses on the two main wings of the tower.

Pisidian by SkaMaster on September 9, 2001

Capture the Flag Other Storming Client Side Night

This is my first map. I know what you will all think when you play it. "He copied off of Hades". Well, I haden't even played that map when I made this one, so no, I didn't.

I wanted at first to make a sort of remake of Snowblind from Tribes 1. As you can see, it didn't really work out that way, but ended up a little like Snowblind mixed with Minotaur of Tribes 2. I like it and I think you will enjoy it.

Broken Pipeline by v5planet on September 9, 2001

Capture the Flag Desert Foggy Night

This is my latest map. It is based off the Death Birds Fly terrain, and the gameplay
revolves around a central objective which gives control to a high velocity tube known
as the pipeline.

As the story goes, decades ago two tribes shared this dusty moon, and together reaped
the benefits of its bountiful and rich oil reserves. Although the tribes had evolved beyond
the need for such fuel they could sell it for exorbant prices to less developed worlds.
They constructed a great pipeline which connected the two bases to each other and a
supply depot.