Tower Climb by Mccannon04 on September 9, 2001

Siege Lush Clear Night

In Tower Climb, the defenders have cut themselves off from the attackers by powering down the zero g lift that brings them to their base. Nothing less than a scout with an energy pack can reach them without the elevator.
So the attackers first Objective is to repair the Base Camp Generator at the base of the tower to gain a safe, closer base and power the lift.
Once the lift is repaired, attention focuses on the two main wings of the tower. At each end, a generator lies, and together they power the forcefields guarding the main base.
Once inside, attackers must destroy the primary generator. After this is done, the last forcefields will vanish, exposing the control switch.
Thanks to Zear for the Zero G lift scripting, and to the tribes2maps.com forum crew for helping me out. Hope you like it, - Mccannon04


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by (dws)Serpentar on September 12, 2001 · Rating:

First off I like the idea of having the offensive having to take the base camp to acces the elevator to get to the top.. placement of the plasma turret is quite evil. but the use of west and east gen buildings presents a prob.. those buildings most oftne you just have a heavy on one of the side ledges just spamming mortars or plasma and makes very hard to get into the room and destory it. otherwise nice base structuring and look foward to more maps from ya in the future.

by Deathscythe~40 on November 27, 2001 · Rating:

all i wanna know is how he got that FF transport thing to look THAT way and not like the one in Fountains of Paradise without making it CS...