Night

FourWayCheckmate by Dace on November 18, 2001

Arena Other Clear Night

This map is an extension of BooT's original Checkmate map. This map includes support for the new multiteam Arena support and such is a four team map(hence the title).

Including with this map is custom script designed for this map. There is a multicolor script which will change the colors for each respective team. Further there is an rather harsh anti-sniper script included as well.

Runenmacht by Sabre on November 17, 2001

Capture the Flag Snow Clear Bots Client Side Night

A balanced mission, each team compound is identical. The terrain is very similar side to side and is very easy to ski. The mission is quite large, the bases are roughly 1.6 kilometres apart. The bases are powered by a generator which is located in the basement generator room. The base defenses, 2 large sensors on the hilltops surrounding the base, a base mounted AA turret, and a plasma turret on the roof of the bunker, are powered by a twin generator located in the basement generator room of the main base. The flag is protected by a forcefield that will slow cappers to a crawl.

WildRiver by D.N.A. on November 14, 2001

Capture the Flag Lush Foggy Bots Client Side Custom Textures Custom Shapes Night

Well after two weeks of making this...it's finally done! This is our first map with World Craft
and also using new sky textures...and of course some more new environmental sounds for your enjoyment. We were going for that butt crack of dawn kind of feeling...you know when ya wake up and rub that crusty goo off your eyes, you know what I'm saying...anyway the land is separated by a large flowing river. Two bases at each end and with full vehicle support. The new features are turret outpost towers, designed to defend the turrets and provide cover from enemies...least for awhile.

Solar Freeze by Red Shifter on November 12, 2001

Capture the Flag Snow Snowing Night

Solar Freeze is my map that I have made to combine three extremes - speed, teamwork, and scripting. This mission plays best at very high speeds.

The flags are about 450m from each other. The flag has forcefields around it, and there is a Solar Panel on the flag building. To access the flag, you must blow up this Solar Panel. There are two catches to this, however.

1) Whenever you blow up the enemy Solar Panel, your Solar Panel is repaired.
2) As soon as you take the enemy flag, the enemy Solar Panel comes online, regardless of what was going on before.

Snatch by Elementl on November 12, 2001

Capture the Flag Lush Storming Night

Two bases are seperated by approximately 900m, with an objective in the middle that controls 3 turrets and a sensor in midfield. Bases are set between 2 hills, with the flag resting on a bridge. Vehicle Pads are located behind the main base, while a tower is positioned forward of the main base.
Credits:
the [smile] & |so| crew
Acknowledgement:
This mission's main bases look like Boss, by Rilke. This mission was made without having seen Boss, or any screenshots of it. Further proof that great minds think alike.

Deadly Waters by Red Shifter on November 10, 2001

Siege Other Foggy Night

Here's an interesting little map. It's all a bunch of water, right? You openly mock this map, then you download it. Little do you realize, as you enter this map, that it will take all the teamwork you can manage to win.

The defense must work at extremely high speeds, because the defense starts the mission at a remote base close to the Switch Base. The defense must use vehicles or some other means to access their Switch Base. There are also other problems, such as there being only one station at the Switch Base.

BattleRoom by FlyingElmo on November 9, 2001

Arena Other Clear Bots Night

BattleRoom-The legendary training center for Interstellar soldiers, renowned for turning llama cadets into skilled fighters.

When soldiers enter battleroom they are immediately suprised by the sudden change in physics. The room's gravity has been decreased to a near anti-grav like state.

The Battleroom is totally enclosed; its walls form a circular shape. Stars (floating cubical structuresa)provide the only real cover the room offers.

This map tests the genius of the clan leader. Although the arena is small, the sheer number of strategies available is uncountable.