Custom Textures

BarbedWire by PIRANHA on July 20, 2001

Capture the Flag Single Player Other Clear Bots Client Side Custom Textures

This is smaller map that provides very fast and exciting game play. There are two opposing bases with a controlable bunker in between. They are both heavily defended by two turrents. One of the bases is dug in the side of a mountain and the other is burrowed down in the earth. The Flags are in high, open areas wich makes for heart pounding caps. One of the bases even has a tunnel outgoing, through a mountain and coming out the other side(makes interesting situations!)This map is a very fun ride. I love it!(not surprisingly)

Mission Critical by Ready AKira on June 24, 2001

Capture the Flag Other Snowing Bots Client Side Custom Textures

Mission Critical take place on a small planet outside the Storm homeland. Each side has a main base with two generator towers spread out to the left and right of the base. One of the gen Towers is protected by a forcefield. It is nessecary to take out the generator in the rather unprotected tower and locate the two solar panels that power the forcefield in order to kill the power to the main base. The flags are hidden deep in the basement of the main base. Located in the center of the map is a control tower which controls numerous turrets across the map.

Canyon by Black Rose on June 12, 2001

Capture the Flag Snow Foggy Client Side Custom Textures

This map is a place full of canyons. Its a snow theme with much fog, snow and storm. Its my first map so I don't think its 100\% balanced. It has two different bases, but I tried to balance them so that no team has an advantage. There is fog on the ground, it will hamper your movement in bikes etc. . There are jumps and obstacles so I hope you have fun driving. On top of the canyon walls are two bunkers and some bridges. You can't use the turbo of the flying vehicles on this height. The readme has installation instruction. I will be grateful for every (t-)mail with suggestions.

Fanta by DRunkdRiveR on June 8, 2001

Capture the Flag Desert Storming Client Side Custom Textures

This map did start off as a recreation of T1's rollercoster, but as a went along, i kept getting new ideas, and started changing things, and the end result was a "little bit" off the exact original :)For those of you who dont know "rollercoster" the battle takes place over rolling sand-dunes. Teams have acess to automobiles :P but most navigate the turning valley floor to make maxium use of them, Hope u enjoy! BIG UP TO THE SS UK CREW!

Acid Trip by Doobie on May 19, 2001

Capture and Hold Capture the Flag Other Foggy Bots Client Side Custom Textures

"Don't let your eyes fool you, planet Slovogin is a deadly grey wasteland. The acidic toxins tend to make people see unusual colors, and the occasional hallucination." Thise map features: Three capturable objectives that have very usefull stratigic value. Intelligent Bots (thus the large nav file). Custom 'tripy' Textures and Terrain. Job specific generators (One for sheilds, one for turrets, one for the vehicle pad, and one for the base & sensors). This map is player side, so if you want to play, you need to download it.