Painforest by Resvrgam on June 4, 2001

Capture the Flag Other Clear Client Side Custom Textures

-Requires a mid-range to High-end system to run smoothly. -Moderate Visibility (this map is Huge!) -Only '1' Forward Base per team -A Great Sniper & Vehicle Map


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by Climax on June 7, 2001 · Rating:

WOW!!!
You are right, this map is really huge...
And I really like it.

The only problem i found is the texture bug on the top of the highest mountain.
And you could add bots...

by $olid$niper on June 10, 2001 · Rating:

DAMN! This map rocks! It really is HUGE and the 'Ancient Tree' thing is a cool touch. I couldn't find the texture glitch but I did notice that the base turrets were useless when enemies were close..but then again enemies get hosed when they try to leave the balcony way. That's pretty good for a 1st map. I bet map #2's gonna be even better! ;)

by Achanar on June 10, 2001 · Rating:

This map would be really good for a large lan party, but probably won't see the light of day on-line.

There are two 'features' about this map. It is home to the World Biggest ****ing Tree(TM) And the World's Biggest ****ing Generators.(TM)

The Textures rock. Best mountains in a tribes map I have ever seen. The large forest is awsome. It really demonstrates the power of the V12 engine.

by GeForcer on August 20, 2001 · Rating:

Awesome map! My Computer is a P3 866 with a geforce2 MX PCI, and the map runs around 30 FPS outside and 50 FPS inside. I think thats pretty good for such a big map.

by CleverClothe on June 16, 2002 · Rating:

This map is pretty. And large. Probably a good map for vehicle based servers. But traversing the terrain is hard, and the outposts only provide some senor coverage (no inv's). However, the bumpy terrain does offer easier concielment. And where is map 2?? :)