Custom Shapes

D2 Map Pack by DSEZKiller on April 5, 2003

Other Other Clear Client Side Custom Textures Custom Shapes

Well Im back with another big map pack for Minrabbit. This map pack is The D2 Map Pack. Which is a sequal to The D Map Pack which contained 13 maps for Lak and MinRabbit. But with The D2 Map Pack I have noticed the limited amount of maps for MinRabbit. The D Map Pack is playing on almost ever MinRabbit and some LakRabbit servers. So here is 30. Yes u read 30 new maps for MinRabbit. There are serverside and client side maps in this pack.

Neve by Nycto on April 4, 2003

Capture the Flag Snow Snowing Client Side Custom Textures Custom Shapes

The mission takes place on a snow-covered planet. It was once used for mining, but was abandoned when the planet ran out of resources. When the workers were ordered to leave, it was decided that the equipment had depreciated so much that the cost to remove and transport it was too much. Mining machines, storage tanks, immense pipe networks and processing gear were all left.

The flags in this map are about 800m apart, and they sit fairly high above the ground. Each side has a remote base with a v-pad and a tunnel leading through a mountain from the main base to the remote base.

BSODII by dr boom on April 2, 2003

Capture the Flag Lush Clear Bots Client Side Custom Shapes

Decided to remake this map. Added ground vehicles, smoothed the ski routes, repainted the terrain. This map includes custom bases/misc stuff as well. The only thing from T2 is the main base. I added a vpad on top that is hard to tell it was added. Tried to keep to the original design of the Trident stuff, but got a little funky on the flag/vpad interior. Added jump pads as well. Some are right close to the flag that should make things interesting there. Also added some by the front wall, to give a little kick in the pants to heavies. The generator scheme has changed.

PlanetFall by Wichita on March 31, 2003

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes

Welcome to Planetfall a thoroughly custom map designed for ctf riots. Team one's base is a DropCruiser with access to there floating flag base by a gen powered force bridge.
Team two has a custom land base heavily defended by missle turrets. It also comes replete with a much smaller dropship which gives easier access to the hovering flagstand via another force bridge.
Both teams have one vehicle pad within there respective bases and one located remotely.
Boys and girls everything but the sky and two reworked textures is original on this map.

Starscape by ZOD on March 26, 2003

Capture the Flag Deathmatch Other Clear Client Side Custom Textures Custom Shapes Night

Starscape is part of a totally new and never done before type of mission, we call it MapMod. MapMod is a self contained MOD within in a single mission. The idea behind MapMod is to have totally different games each time the mission changes. Each MapMod will be different from the others. Starscape is a flight sim set in space and has several new models including Vehicles, Mines, asteroids and bases..

Look for other MapMod missions with all new adventures soon.

This map unleashes the full power of the Map Support Package v2.0 by Founder, myself and TseTse.

PlanetSide T2 by U.B. & T.Ma5ter on March 13, 2003

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

This a map inspired by the soon to be released PlanetSide game, by Sony Online Entertainment. Spent to much of my life getting the bots to work close to perfect. TribalMa5ter created the bases and sky, as I Uncle Bob made the terrain and textures. This map is loosly based on the game. After all this is T2 with a totally different engine. But we did the best we could with just messing around with the idea. Bases are big, and darn awsome I must say. Walls surround the base for easy sniping and good flag defence.
Gens are located underground with a back enterance not to easily found.

Belial by Anakha on February 18, 2003

Capture the Flag Badlands Clear Client Side Custom Shapes Night

This is my first "real" map actually. I think it´s best suited for classic mod.

Here are some features:
- Flag to flag distance: ~840 meters.
- No vehicle stations.
- Teams get an mobile Point Base each. It doesn´t respawn so you have to deploy it carefully.
- 4 inventory stations per side.
- Sensor, Generator, Base Turret (missile barrel) and a sentry turret.

Hope you like it!

Axis of Power by Red Five on February 11, 2003

Siege Volcanic Foggy Client Side Custom Shapes

After whining in the forums about other maps for countless months, I've decided that it's finally time to release one of my own. So here you guys go. It's a standard Siege map, nothing special.

Like some other Siege maps, the offense is fragmented and spawns at multiple bases. This is both an advantage and a disadvantage, for while the attackers will have a harder time coodinating rushes, the defense will have to contend with being attacked from all directions simultaneously.