Client Side

Canyon Contest by Red Shifter on January 2, 2003

Other Other Clear Client Side

I thought I might as well finish up my "housecleaning". So now you have a new TR2 map to play.

I have nothing special in scripts today. Just a huge skiiable map with two huge canyon walls that slow down players that slam into it.

Winning the Canyon Contest will take more than cowboy tactics. Passing is more important, especially near the goals which are very high up in the air.

I would have included screenshots, but I'm too lazy to do this while I'm cleaning my hard drive.

Lake Trinity by Jugger d2 on December 30, 2002

Capture the Flag Lush Foggy Bots Client Side

This is my basic map kind of like Magmatic really but A LOT of water. Not much to really tell you about it except this is my second map. It is bot supported but they just really sit on the bottom for the most part.

Unholy Ground by SSBeast on December 29, 2002

Capture the Flag Snow Clear Bots Client Side Custom Shapes

Here you go again. More custom goodness from you know who.

Ok here's the layout. Each base consists of 4 structures.

1. The flag stand is the center of each base. Very open and exposed, but easily defended.

2. Behind the flag stand is the bunker. It contains 3 inventory stations and both generators as well as the emergency repair pack.

3. and 4. are the floating pods. Elevated on both sides of the flag stand these pods make perfect watch towers and sniper homes.

All Rivers Run by nutcracker on December 29, 2002

Capture the Flag Other Siege Lush Clear Bots Client Side Custom Textures

This map can be used for three game types; TR2, Siege and CTF. Theoretically, I could have done this without scripting but I decided to make some major changes to the map for each type.
I have included a script that omits creating a trigger for inventory stations that are specific for each game type based on the mission type of the station. I have also created a trigger that kills bots when they get “stuck” in the rivers(attempting to go against the flow). However it produces console spam and is rather untested.

ToxicGraveyard by SSBeast on December 24, 2002

Capture the Flag Desert Foggy Bots Client Side Custom Shapes Night

Well I hope you enjoy this one. It's my first dive into the world of custom objects.

This map is pretty easy. Each team has 4 teleporter pads. One is inside the flag tower which will take you up to the top (since there are no stairs) and one inside the vehicle bay (protected by ff's) which also leads to the top of the tower. Each pad operates for both teams in both directions and will allow you to take the flag thru it. There are 2 generators per team.

Silent Winds by Shadow Facts on December 22, 2002

Capture the Flag Lush Clear Bots Client Side Custom Shapes

This is my third custom shape map; the map is a nice size bases are 1km apart from each other flag is open in side the base so defence will have to do some work in defending the flag. Teams get two hangers, one has a vehicle pad and one with players can store vehicles for repair. The main base has a Control Tower with looks over the base and about haft of the map. The map has three islands; two for the bases and one central island witch is very open and has two bunkers.

Sub pack by Cyborg_Boba_fet on December 21, 2002

Capture the Flag Siege Other Foggy Client Side Custom Textures Custom Shapes

Well. After much time of planning, interior making, editor fixing, interior fixing, patch downloading. I finaly got to finish my map. but they are two different maps. one is siege and the other is ctf. so i decided to put it in a pack insted of seperate maps.

o yes i almost forgot. i did make a scuba diver skin for this map. I hope that this map will get some good grades.

PinWheel by Sabre on December 18, 2002

Other Lush Clear Client Side Night

Fast & Roomy. Rectangular playing field with approximately 1400m between goals. Lots of room to maneuver and great skiing. Repair kits on elevated platforms. Custom skybox.

Tides of Darkness by Shadow Facts on December 11, 2002

Capture the Flag Lush Foggy Client Side Custom Shapes

This is another custom shape map that I have made. Each team has an island with one dock and a main base; witch has the flag in the centre of the main base. Building wreckages are located around the map for cover or sniping positions. One problem that I have had with the first two custom shape maps is that in the bases the lights in the base don’t turn on even when there is a generator. Maybe there is something in World Craft that might do that. So if any one knows how to do that if you could tell me how to that I would really appreciated. Well anyway heres the map hope you enjoy it.