Bots

Woods of The Dead2 by D.N.A. on December 1, 2001

Capture the Flag Lush Foggy Bots Night

Hi again! DRIFTER and us teamed up to make a part two to his map
Woods of The Dead. It's alot darker than the other one and this time the ghosts kill. But we cant scripted worth a damn so your "imagination" will have to do the rest on the ghost part, but we did the best we could. Each team is able to control the ghosts by a switch located in the middle of the map....between the two bases. No waypoint but if you're heading to the enemy flag you'll see it. Anyway I let you download and try it....and we hope ya like it. We think it's alot of fun.

BunnyHunt by Warrior USA on November 25, 2001

Rabbit Lush Raining Bots Night

Its Raining in this level one flag, four towers and inv stations in each of the towers. It has blue fog and has bot support so if you want to play with bots so you dont have to wait for people to come its night time but not dark medium fog, Lush terrain and you dont have to download it. I hope you will enjoy this map its my first map with bot support if theres any prolblems contact me in the game,tribes 2, Plz dont put 16 bots in they run at the flag like crazy, you see bots coming from every direction, lol recomended 8 bots at the most.

BoxedIn by Max Smith on November 18, 2001

Arena Desert Clear Bots

Long long ago, 2 clans stumbled on a planet. There god cursed them and they were all improssened in a box of pure hell. Now they have to eleminate each other to survive.

Now it is your turn to change history... Can you change the tide of the war and live or will your soul and lifeless belongings be lost forever, for that decision is up to you...

Map By Gnomes!! AKA: Max Smith
Email me at| [email protected]
[email protected]

Runenmacht by Sabre on November 17, 2001

Capture the Flag Snow Clear Bots Client Side Night

A balanced mission, each team compound is identical. The terrain is very similar side to side and is very easy to ski. The mission is quite large, the bases are roughly 1.6 kilometres apart. The bases are powered by a generator which is located in the basement generator room. The base defenses, 2 large sensors on the hilltops surrounding the base, a base mounted AA turret, and a plasma turret on the roof of the bunker, are powered by a twin generator located in the basement generator room of the main base. The flag is protected by a forcefield that will slow cappers to a crawl.

WildRiver by D.N.A. on November 14, 2001

Capture the Flag Lush Foggy Bots Client Side Custom Textures Custom Shapes Night

Well after two weeks of making this...it's finally done! This is our first map with World Craft
and also using new sky textures...and of course some more new environmental sounds for your enjoyment. We were going for that butt crack of dawn kind of feeling...you know when ya wake up and rub that crusty goo off your eyes, you know what I'm saying...anyway the land is separated by a large flowing river. Two bases at each end and with full vehicle support. The new features are turret outpost towers, designed to defend the turrets and provide cover from enemies...least for awhile.

Dune Towers by Mathias Black on November 13, 2001

Capture the Flag Desert Clear Bots

A small fast and furious CTF map. Bases are about 700 meters away from eachother. The only inventory stations are in a capturable objective between the two bases. Considerable team work is needed to secure the objective. Capturing the objective also allows you to spawn near it. The bots are especially aggresive on this map so beware. This is my first official map, but don't let that fool you. It's been extensively play tested with both bots and live opponents. More maps to come.

BattleRoom by FlyingElmo on November 9, 2001

Arena Other Clear Bots Night

BattleRoom-The legendary training center for Interstellar soldiers, renowned for turning llama cadets into skilled fighters.

When soldiers enter battleroom they are immediately suprised by the sudden change in physics. The room's gravity has been decreased to a near anti-grav like state.

The Battleroom is totally enclosed; its walls form a circular shape. Stars (floating cubical structuresa)provide the only real cover the room offers.

This map tests the genius of the clan leader. Although the arena is small, the sheer number of strategies available is uncountable.