Bots

Bloodmoon - Belly of the Beast by SSBeast on June 30, 2004

Capture the Flag Desert Clear Bots Client Side Custom Textures Custom Shapes Night

The demons raged their wars for a thousand years. Until the day they finally returned to dust. Their wreckage and armor was scattered across the barren wastes. The few survivors of the doomed planet gathered and began to rebuild. It didn't take long to realise that the years had taken their toll on the people. The need to kill had etched itself into their very chromosomes. It had become an instinct. A craving. The final curse of the demons. It was their checkmate against those that had forgotten so many years before. A cruel joke. So those that had forgotten, would be forgotten.

Fumarole by Lagg_Alot on June 30, 2004

Siege Volcanic Foggy Bots Night

This Siege mission has 3 Solar Panels to gain access to the Defender’s Base. Two Main Generators as well as one Reserve Generator exposes the Switch. The Defenders are going to have to work hard in this mission. The Solar Panels power separately the Entrance Inventory Stations and their Force Fields. Spawns are linked to the Main Generators causing the Defenders to only Spawn Outside if they are down . The Reserve Generator is deep in the cellar and well Defended, it powers 2 Inventory Stations and a Sentry Turret. It will not be easy to Defended the Objective Switch if it is exposed.

Drakmord by *X* on May 8, 2004

Capture the Flag Lush Clear Bots

Large CTF map with clear blue sky. Bot support code by Lagg_Alot

This is probably my last map for Tribes2. The flag is out side protected by force fields. Destroy the solar panel to get the flag, I think I made the map for all position so is very playable. I hope you like it have fun.

Sledgehammer by kLUMSY bOT on April 24, 2004

Siege Lush Foggy Bots Client Side Custom Textures Custom Shapes Night

Sledgehammer is my 7th and my last map. It was made with the intention that I bring a few new possibilities to siege as my parting gift. This is not an easy map! This may not be the last you see of the dropship...

Anyway: to bugs. I know that bots try to get through ffs. That cant be helped without some very messy bot scripting. Bots forget their tasks easily - nothing can be done either. The vehicles may have some difficulty moving off thier spawn locations - espically bomber and havoc. Just wiggle them around a bit.

Mastarena by [KeGeN] on April 5, 2004

Arena Bounty Deathmatch Single Player Snow Clear Bots Client Side

Long ago: The Masters built this arena! for all the best fighters to battle in!
Much blood has and been spilled here!~
Many have died trying to prove there worth!
Many have killed showing us theres!
Are you worthy? Its all or nothing! So lets find out!
Thought; I had a moment ago!
~Quietly pondering death when it hits you!~
~Right upside the head!~
Map By:Tribes[Master]KeGeN~

Faukon by ZOD on March 30, 2004

Capture the Flag Defend and Destroy Volcanic Foggy Bots Night

Large dual gametype map, CTF and DnD. Capturable center objective "The Faukon" holds the only vehicle station. Heavily scripted Bot support code by Lagg_Alot.

Some gameplay altering scripting was done. You can dumbfire the Missile Launcher and it does not lock onto players, but the turret does. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

Bridge over Acalegord by ZOD on March 30, 2004

Defend and Destroy Desert Clear Bots Client Side

Large map, dual gametype, Conquest and DnD. Heavily scripted Bot support code by Lagg_Alot.

Some gameplay altering scripting was done. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

Copper Sky by ZOD on March 30, 2004

Capture the Flag Desert Clear Bots

Small CTF map with heavy action. Heavily scripted Bot support code by Lagg_Alot.

Some gameplay altering scripting was done. You can dumbfire the Missile Launcher and it does not lock onto players, but the turret does. You can undeploy deployables simply by walking up to one, looking at it and pressing your pack key. This was put in because maybe you do not like where the bot placed something.

No Quarter by Lagg_Alot on March 27, 2004

Siege Snow Snowing Bots

Here is a little Siege map that incorporates a few extras that make this a relentless onslaught of incoming hostiles. The Sentry Tower hosts a Spawn and Inventories that if captured by Offense could turn the whole mission into a short order. Defensive Base access is hindered by Entrance as well as Inner Base Force Fields, making it difficult for the attackers to get at the Objective Force Field Generator. The attackers have multiple Deployed MPBs to launch their Siege from all sides. This mission comes with modified Bot support that will not disappoint even the best Tribes 2 players.

HoustonHighGround by Wichita on March 26, 2004

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

"Houston we have our own Map".
This my shameless plug for a clientside map("OH NO CLIENTSIDE ClIEEEEEENTSIDE!!", says Courage the weather dog, "user may have to download for one maybe two minutes OH NOOOHOHOHOOO! not the download!")to be picked up by HoustonVehicles one of the most enduring and popular T2 servers. Once aquired this mission treats the player to no less than 14 custom interior objects modelled on a BloodEagle theme with some buildings sporting HV logos.