Capture the Flag Desert Clear Bots Client Side Custom Textures Custom Shapes Night
The demons raged their wars for a thousand years. Until the day they finally returned to dust. Their wreckage and armor was scattered across the barren wastes. The few survivors of the doomed planet gathered and began to rebuild. It didn't take long to realise that the years had taken their toll on the people. The need to kill had etched itself into their very chromosomes. It had become an instinct. A craving. The final curse of the demons. It was their checkmate against those that had forgotten so many years before. A cruel joke. So those that had forgotten, would be forgotten. They would kill till there was only one. And that one would die alone. Never able to warn others, that would come to the planet, of the demented gods that lived inside of it.
Well here it is, map 9 and part 3 of the Bloodmoon trilogy. And this one is filled with dirty little tricks. No I won't give away the surprises except to say this one can be as tough as Bloodmoon at times yet so deceptivly simple. There is one capturable objective in the center that gives you control of a map long defensive system. Now the defensive system isn't going to stop the other team in it's tracks. An oppenent can easily walk thru it, but if you use it right it can help you keep the enemy back. Each base has 6 inv stations, a solar panel, vehicle bay (shrike only), and two plasma turrets. Teams spawn outside of the base about 100 meters from it. The rest I'll let you figure out on your own. Have fun trying.
SSBeast out......
Comments
Add CommentDude... your maps always kick
by Challenge on July 1, 2004 Permalink · Rating:Dude... your maps always kick so much arse.