Bots

Retaliation by Dr. Pimento on September 16, 2002

Bounty Capture and Hold Capture the Flag Deathmatch Hunters Team Hunters Badlands Raining Bots

The final chapter for Futures of Vengance. Retaliation takes place on a now-deserted Bio-derm training facility.

The flags for CTF are only 200 apart or so.. but don't let that fool you into thinking it's an easy cap! Both flags are protected by forcefields, and the generators are in a tower base, a mere 400 from the center. Once a flag generator is destroyed, Forcefield "shields" come up, protecting the Flag tower, and invariably trapping the attacker!

The game then becomes a race to see who wins: the flag capper, or the people repairing the generator..

Planet Scar by Reflex2 on September 9, 2002

Capture the Flag Lush Clear Bots Client Side

This is a fiarly large map, but not so large heavys can get across before the game ends. There are two bases directly faceing each other seperated by a long trench. Which has heavy fog at the bottom . Each base has a vehicle pad and three turrets. This is my first map and it took me ages to make, because of bugs and not knowing what om doing.

Adumula Iceplains by LoneWolf Team on September 2, 2002

Other Single Player Snow Clear Bots Client Side Custom Textures Custom Shapes

Starwolf: Adumula Iceplains starts off a Crisis which promises to at once become much deeper than anyone at the Outposts ever dreamed. In this mission, you are to defend a critical tower from an attacking force of Derms that are supposed to be made light of in no time.

This mission has to be played to experienced, quite frankly. The bots are awesome (Capto), the WC shapes are new (CleverClothe/Berk) the skies were made special for this (Dr. Pimento) and there are even voices (Death Lobster), since Lt.

TURNCOAT by dr boom on August 24, 2002

Capture the Flag Lush Clear Bots Night

This is an extrememly fast-paced map. It is also the first server
side map I have made. I have tried to do it before but end up changing
the terrain in some way :). The hook on this map is the CNH aspect. There
are 5 towers, all neutral at the start of the game. Both sides have a
tower close to them that they can claim early. Each tower contains an
inventory and either a remote sensor or turret. The high central tower
(tower 1), has mortar turrets within range of either sides flag. However,
the enemy can use this turret against the controlling team.

TRON 2 DM by Uncle Bob on August 21, 2002

Deathmatch Other Clear Bots Client Side Custom Textures Custom Shapes

OKAY!! Last map that I have done for TRON, for now, still have to do CnH, siege, and bounty. Butt his should be good enough for awhile, I hope. People have been realy pissy at me for not making more. BUT HAY, If other people want to make their own TRON maps that's cool with me...I know one person out there is making one, but he has not gotten back with me yet...WHERE ARE YOU!!! Anyway, BOT are HELL on this one.
They WILL Kill you, you will hide. And hope ya like the skins, DAMN am I DONE with those skins! WHOO-HOO! This map is not easy, I tried to make it that way. FUN yet intense!

TRON2 Rabbit by Uncle Bob on August 21, 2002

Rabbit Other Clear Bots Client Side Custom Textures Custom Shapes Night

Hello again! Another rabbit map TRON style. Everything is in the open. and the map is a BIG one. 24 square size. SO everyone have alot of room to run and jump. but dont worry, I used ATF_abirikcham's POD script for it butt his time it will spawn scout vehicles. THANKS, ATF_abirikcham!! Bots work great, till a distance. BUT they will kill you if you get to close. 3 spawn areas, with 14 scouts each to start with, just to make sure everyone is not left running. and if you do crash/ get killed you can find a pod/s throughout the map. And it should make a good swist on the old rabbit game type.

TRON 2 CTF2 by Uncle Bob on August 21, 2002

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes Night

THe second TRON CTF I worked on. Again I used the beta patch, so you will need it to play. Bases are alittle closer this time. Everything is in the open. Bots work well so that is a plus. And I heard people wanted my Vehicle skins so I put them in this one for you. Blue, and RED are done. BUT you have to open the .vl2 and take out the zip files, then open THEM up and take the .vl2s and put them into the base.

Crappy but Fun by Uncle Bob on August 19, 2002

Capture the Flag Lush Foggy Bots Client Side Custom Textures Custom Shapes

Well Here is a map I've worked on for awhile. Just something I made for fun, Testing new things.
Don't ask why I named it Crappy but Fun. And yes I did take time into it. I think you'll enjoy it alot. 2 Bridges connect from either side. Middle one is broken. The GEN base is located near the flag. THICK fog layer covers the bridges so it should be good for cloaks. Snipers should have fun also. MY map bud
EFORHAN made a cool shape a LONG time ago and I felt the map would work with it well.