Xerxes by Cinderkarst on June 20, 2004

Capture the Flag Desert Clear Client Side Custom Shapes Night

Xerxes was created out of my desire to create a "Valley of the Kings" type of environment. What was created was a land of winding canyons where windblown sand rolls along the ground. A place of power, ancient and great.

Is this dramatic enough for you yet, or should I pour a little more literary heat into it? No? Well, we'll just get to the mechanics of the thing then.

Each team controls a Pillar Tomb base, which houses the main generator and six inventories. Just outside, one will find the flag in an obelisk. A good mix of turrets and sensors aid the defense in their duties.

Also, each team has a teleporter-linked bunker along the same ridge as the other team's tomb base to augment their offensive efforts. In case the enemy O does come a-knockin', the redundant power system will keep the bunker operational. Well, until someone smacks that down as well.

700 points for the win y'all. Enjoy!

Special thanks to Sparky for the great teleporter script!

Note: Please report any errors and/or inconsistencies you find to gcb2(AT)pitt(DOT)edu!

Add @ and . where applicable.


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