The Offense is a band of Mutineers who have taken over the Cargo Holds and have hacked into the Backup Gen from there.
The Defense has activated the Emergency Containment Force Fields and sealed off the Control Bridge.
The Offense must first destroy the Emergency Containment FF Gen to gain access to the Control Bridge, where they then attack the Ship Control Gen.
The Offense must keep the Ship Contol Gen offline for 30 seconds in order for the hacked Backup Gen to come online so they can gain control of the ship.
Once the Offense has control of the ship they attack the Main Base from there.
Comments
Add CommentUpdated. Scripting changes
by ???Unknown??? on April 22, 2003 Permalink · Rating:Updated. Scripting changes and minor aesthetic changes.
A bit challenging, but fun!
by CallMeBrilliant on December 22, 2002 Permalink · Rating:A bit challenging, but fun! The only gripes I have is the spam that can reek havoc in the halls of the ship, but thats unavoidable in an indoor area, isnt it? And the best part is, once you think it's over, you have a whole new base to siege! Very creative, well done Unknown.
If ShadowOfHope or
by Paint it Black on June 14, 2003 Permalink · Rating:If ShadowOfHope or "RandomPondMineAdeDisker" are defending the Bridge generator on The Pond, then the first section of the map is never fun. The second section is much better boasting a range of different combat options.
This is probably my favorite
by Celios on June 25, 2003 Permalink · Rating:This is probably my favorite map of all time. Instant classic.
It's better than Containment.
by Red Shifter on June 6, 2004 Permalink · Rating:It's better than Containment. Arguably easier to spam, but now you have ways of cutting off the defense lifeline by means of moving their spawn location, and it can be counterspammed. Once the defense moves down to the lower base, the play gets much more varied. And this is why it got a B+.