Tunnels by RavensBro on February 10, 2004

Capture the Flag Lush Foggy Client Side

I redid this map all together didnt have water the first time around now it does in the rivers. made changes to land scape and what not looks alot better now injoy :)


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by starstriker1 on February 12, 2004 · Rating:

Nice map description too. I esspecially like how you forgot the concepts of capitalization and punctuation, and somehow mispelled "enjoy". :P Seriously. In chat, typing like that MIGHT be excusable. But when you're writing your map description, you have all the time in the world.

by Red Shifter on February 13, 2004 · Rating:

RavensBro and DSEZ. The difference? RavensBro makes GOOD maps.

Red Shifter - The Legendary Cynic of Siege

by starstriker1 on February 15, 2004 · Rating:

Was that just Red Shifter complaining, or is this a good map? I guess I better find out for myself!!! (waddles off)

by starstriker1 on February 15, 2004 · Rating:

Nice! The attention to detail is great. Sure, you could have been a little more creative with your tree and rock placement (they're all in a line), but many mappers don't even bother with those. The two plasma turrets could be pretty evil if someone switched them to missiles. Now... only 700 points for the capture limit? You've got to be kidding. A capper can go between the bases in 5 seconds. One jump, and they're over the ridge and scoring. Vehicles on such a small map is a questionable choice. All they really serve to do is to give cappers ANOTHER boost in speed, and The flagstand is completely open. I thought at first that this would give an insane advantage to the would be cappers. However, the flag stand is perfectly spaced: you can fit 4 clamp turrets onto it. Cappers die nearly instantly. On top of that, the water is really thick, and its easy to imagine cappers getting stuck in it. Because of the maps small size, everyone is going to be in close quarters, and a capper will probably never get to the stand. Then, if you swap the turrets to missiles... the defense would be unbeatable... until people started sniping equipment and killing generators. So its nearly impossible to tell whether its balanced towards offense or defense. All I CAN say, is that this would be an insane map to play on, that would get capped out fast. A perfect match for only a few players. I also liked the application of sound emmitters, and the water texture is... mesmerizing. Good work!