Capture the Flag Lush Foggy Client Side
I redid this map all together didnt have water the first time around now it does in the rivers. made changes to land scape and what not looks alot better now injoy :)
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Capture the Flag Lush Foggy Client Side
I redid this map all together didnt have water the first time around now it does in the rivers. made changes to land scape and what not looks alot better now injoy :)
Comments
Add CommentNice water textures.
by Challenge on February 12, 2004 Permalink · Rating:Nice water textures.
Nice map description too. I
by starstriker1 on February 12, 2004 Permalink · Rating:Nice map description too. I esspecially like how you forgot the concepts of capitalization and punctuation, and somehow mispelled "enjoy". :P Seriously. In chat, typing like that MIGHT be excusable. But when you're writing your map description, you have all the time in the world.
RavensBro and DSEZ. The
by Red Shifter on February 13, 2004 Permalink · Rating:RavensBro and DSEZ. The difference? RavensBro makes GOOD maps.
Was that just Red Shifter
by starstriker1 on February 15, 2004 Permalink · Rating:Was that just Red Shifter complaining, or is this a good map? I guess I better find out for myself!!! (waddles off)
Nice! The attention to detail
by starstriker1 on February 15, 2004 Permalink · Rating:Nice! The attention to detail is great. Sure, you could have been a little more creative with your tree and rock placement (they're all in a line), but many mappers don't even bother with those. The two plasma turrets could be pretty evil if someone switched them to missiles. Now... only 700 points for the capture limit? You've got to be kidding. A capper can go between the bases in 5 seconds. One jump, and they're over the ridge and scoring. Vehicles on such a small map is a questionable choice. All they really serve to do is to give cappers ANOTHER boost in speed, and The flagstand is completely open. I thought at first that this would give an insane advantage to the would be cappers. However, the flag stand is perfectly spaced: you can fit 4 clamp turrets onto it. Cappers die nearly instantly. On top of that, the water is really thick, and its easy to imagine cappers getting stuck in it. Because of the maps small size, everyone is going to be in close quarters, and a capper will probably never get to the stand. Then, if you swap the turrets to missiles... the defense would be unbeatable... until people started sniping equipment and killing generators. So its nearly impossible to tell whether its balanced towards offense or defense. All I CAN say, is that this would be an insane map to play on, that would get capped out fast. A perfect match for only a few players. I also liked the application of sound emmitters, and the water texture is... mesmerizing. Good work!
Um, boy this map looks a lot
by Iczer3 on March 21, 2004 Permalink · Rating:Um, boy this map looks a lot like Titan, but with two tunnels, the flag moved, and water filling in the canyon... :s