Map Specs*
600 points to win
Two bases approx. 1200 meters apart.
Three capturable towers that house the only sensors.
One Vehicle Pad per team.
This is my Second Map, which involves lots of Tactics.
Everything Tribes. Maps. Scripts. Styles. More.
Map Specs*
600 points to win
Two bases approx. 1200 meters apart.
Three capturable towers that house the only sensors.
One Vehicle Pad per team.
This is my Second Map, which involves lots of Tactics.
Comments
Add CommentIts a nice map and has
by Riavan on November 2, 2003 Permalink · Rating:Its a nice map and has potiential... Its a bit bland though, I have no idea what tatics would be involved and remember always "trees are your friend".
~Riavan
Yah im still working on it,
by WhipSmash on November 2, 2003 Permalink · Rating:Yah im still working on it, loadscreen dosent seem to work, and im adding more eyecandy things like trees. Dont know how good it will turn out.
Not bad.
by Challenge on November 2, 2003 Permalink · Rating:Not bad.
Just incase you didnt know...
by Riavan on November 2, 2003 Permalink · Rating:Just incase you didnt know...
code: RandomOrg(,, );
of course you take out the ""s this will randomly (duh) place any organic throughout your map, within the radius you desire. Field of placement,starts wherever the camera is - Kit
if your still working on it
by Cyborg_Boba_fet on November 3, 2003 Permalink · Rating:if your still working on it then why did you post it?
What i ment by still working
by WhipSmash on November 6, 2003 Permalink · Rating:What i ment by still working on it is im improving it, the base part of the map it self is done now im just spicing it up, and yes I am using the RandomOrg(); command.
The map had been updated now,
by WhipSmash on November 6, 2003 Permalink · Rating:The map had been updated now, lots more trees and stuff.
The actual pics are way
by Riavan on November 9, 2003 Permalink · Rating:The actual pics are way brighter than the map is. Ok, nice setup and base design, however... Turrets are crappy defense if youve got no sensors near the base. Sensors on the towers dont help with much, seeing any turrets are out of range, although they would help you see enemies. 1 Shrike, emits a sensor ray big enough to uncover 1/5 of your map, so the obj are not really nessecary. I like the new trees, and the spawn spheres links to the objs. Ill be looking forward to seeing your next project. Now If I could submit a grade again, it would be B+
hehe, my next project is guna
by WhipSmash on November 13, 2003 Permalink · Rating:hehe, my next project is guna have some custom interiors im creating =)