Tactical Command by WhipSmash on November 1, 2003

Capture the Flag Lush Clear

Map Specs*
600 points to win
Two bases approx. 1200 meters apart.
Three capturable towers that house the only sensors.
One Vehicle Pad per team.

This is my Second Map, which involves lots of Tactics.


Comments

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by Riavan on November 2, 2003 · Rating:

Its a nice map and has potiential... Its a bit bland though, I have no idea what tatics would be involved and remember always "trees are your friend".

~Riavan

by WhipSmash on November 2, 2003 · Rating:

Yah im still working on it, loadscreen dosent seem to work, and im adding more eyecandy things like trees. Dont know how good it will turn out.

by Riavan on November 2, 2003 · Rating:

Just incase you didnt know...

code: RandomOrg(,, );

of course you take out the ""s this will randomly (duh) place any organic throughout your map, within the radius you desire. Field of placement,starts wherever the camera is - Kit

by WhipSmash on November 6, 2003 · Rating:

What i ment by still working on it is im improving it, the base part of the map it self is done now im just spicing it up, and yes I am using the RandomOrg(); command.

by Riavan on November 9, 2003 · Rating:

The actual pics are way brighter than the map is. Ok, nice setup and base design, however... Turrets are crappy defense if youve got no sensors near the base. Sensors on the towers dont help with much, seeing any turrets are out of range, although they would help you see enemies. 1 Shrike, emits a sensor ray big enough to uncover 1/5 of your map, so the obj are not really nessecary. I like the new trees, and the spawn spheres links to the objs. Ill be looking forward to seeing your next project. Now If I could submit a grade again, it would be B+