Dirtball by DSEZKiller on July 1, 2003

Other Desert Clear Night

This map takes place above a ocean of quicksand on a tiny plate form. The teams must race towards to flag in the center of the map and bring it back to their own side while dodging the enemy attacks and trying not to fall into the Quicksand. Thanks to code by Alingis the quicksand is lava retextured to look like quicksand and the custom death messages that were taking from Convoy. I’m not sure who originally made the code but thanks. I really hope you guys enjoy this. This is my 37th map 2 over Necrobones. This is also my 1-year anniversary of the day I released my first tribes 2 map. So this is to a great year and maybe a few more. --DSEZ


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by starstriker1 on July 2, 2003 · Rating:

Erm... you know... being 2 maps over Necrobones isn't necessarily a good thing. I don't think he released all of his maps in one year. Another thing to keep in mind is that the majority of his weren't client-side, so they should be taking LESS time. Might be something to think about...

by Mr Tagomi on July 4, 2003 · Rating:

Hah! Release them all now, it would be hillarious. Maybe you should make some more CS maps if you're spending so much effort on maps... CS rules.