Capture the Flag Lush Clear Bots Night
Ok this is the third and final chapter in "The Forgotten Lands of KUTULU" trilogy called "The Temple of R'lyeh". I hope everyone enjoys it.
First off there are no defenses for either base. No base turrets or even sensors. So defense of the flag is critical on this map. The bases themselves are incredibly small with one gen on the roof and everything else out behind it on platforms. There is a vpad but it is only outfitted with shrikes (I did this only because having a bomber and such would make destroying a base way to easy, and since there isn't much land the other vehicles are kinda pointless)
There are two hidden inventory station on the map, that will work for either team. You just gotta find them.
The Island in the center has ten repair kits (not packs) but as you will see they are there for a reason. Use the island to your advantage, cause crossing it will cut your attack time down considerably. Since the long way is just that "the long way", but be carefull the island is seeping very destructive power that you can't see until it's to late. Finding a safe path is well advised.
This map requires the DynamixFinal map pack to look right, but you don't have to have it as it is still playable without.
The .vl2 contains the final chapter of the story, so enjoy the outcome.
and have fun.
Comments
Add CommentIf you download, please leave
by SSBeast on December 2, 2002 Permalink · Rating:If you download, please leave a comment. It's the only way I know if you like it or not ;)
them light are streched out
by Cyborg_Boba_fet on December 2, 2002 Permalink · Rating:them light are streched out logo things right?
Yup, stretched out holo
by SSBeast on December 2, 2002 Permalink · Rating:Yup, stretched out holo projectors
They make really nice effects
by CleverClothe on December 3, 2002 Permalink · Rating:They make really nice effects. Like spotlights... ala Deathrow.
looks nice. from the screenie
by peterisgod on December 3, 2002 Permalink · Rating:looks nice. from the screenie looks like the gen room is easily spamable with more than just mortars...
exactly peter, which makes
by SSBeast on December 3, 2002 Permalink · Rating:exactly peter, which makes defending the base all the more difficult. From my testing this is not a very high capping map, but the fire fights created out of defense can be spectacular (even with bots)