Scarred Bridge by _Tex on October 28, 2002

Capture the Flag Lush Clear

Love Scarabrae, ever since the days of Tribes 1.
However, no offense to Nef, or anyone, but their were
several aspects of the new Scarabrae that bothered
me, so I started dabbling.

I covered the warp zone in
the long hallway.
I put an FF over the bad spot
between the hall and the gen room.
I moved each base more to the side so I could add a bridge that was used in a scarabrae off-shoot map for T1.
I added some unmarked remote towers, and I made a VERY
elaborate objective. In my opinion that is. I added
tanks and gravs and a few other quirky little things.
I also added a dvpad to act as a landing zone for gen raper havocs.


Comments

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by starstriker1 on October 30, 2002 · Rating:

I'll admit. This DOES look better than the one that shipped with the patch. But it looks like it'll play like a comepletely different map...

by Fugitive on October 31, 2002 · Rating:

Jesus do you ever quit Tex? I swear to god its going to get to the point where HV will never play the same map twice. This one looks like it will play out pretty well for air and ground offensives, but please, give someone else a chance to put a map up on here.

by Reavermads2 on December 14, 2002 · Rating:

Wery god edition of scarabrae. But what about connecting the bridges, would not that be a god idea??
Much better for gravcycle drivers like me.

by Lagg_Alot on December 26, 2002 · Rating:

What ever happened to MAKING YOUR OWN MAPS? Any body can steal a great map and add a force field or a bridge.

My Bot has a Chaingun for you.