The Great Wall by uncle silas on September 17, 2002

Capture the Flag Lush Clear Client Side Custom Shapes

This is a small balanced map with no vehicles and is intended to be played on 7man or 12man ladders.

The flags are exposed and easy to grab. This map is extremely fast paced with preference given to speed over power. However, the bases are still accessible for HO attack including long-range spam. Repair packs are close at hand. Both the main bases and the wall bunkers are independently powered so access to inventory is usually easy to gain. This is to keep the match moving as quickly as possible.

The Great Wall runs the length of middle of the map. Sentry turrets line the top of the wall, evenly spaced. A switch in the middle of the wall handles control of these turrets. Trying to fly over the wall while the other team controls the turrets is suicidal. Turrets can be destroyed and repaired.

I've tested dozens of cap routes per side, some in multiple armor types. I've also tested at least 2 HO routes per side plus spam points. Farming can be effective but isn't necessarily brainless. Snipers will have a blast. There is nowhere for a flag carrier to effectively turtle so LD can do their thing. Getting a flag capture will be as much lucky timing as skilled teamwork.

Expect some intense action!

--Uncle Silas [TeK]


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