This is the 4th map I've made, but the 2nd one I've realeased. I used the Icebound.ter file, but you won't notice.
The attackers must first take out the 2 solar panels that power a FF blocking the entrance into the base. After you gain access you must destroy 3 gens to cap, the Sigma, Omicron, and Lambda gens. The Basement gen powers 2 FFs, one on the roof, and one blocking the quick entrance to the basement. The Equipment gen isn't waypointed, it powers the turrets, stations, and sensors.
Happy hunting, (if you find any bugs that I happened to miss, just comment below and I'll fix 'em)
Comments
Add CommentAll gens must drop to kill
by Mallak on September 6, 2002 Permalink · Rating:All gens must drop to kill power, this is a real hassle for attackers, especially considering the last gen is right next to the switch. Great job hiding all the gens, and good choices assigning turret barrels. Those solars are utterly inaccessable to defense. I forget if there is..but there needs to be a rep pack right by the solars. And maybe if they had a divider wall, so you couldn't wax both at once.
Ever play Ultima Thule?
by The Man on September 6, 2002 Permalink · Rating:Ever play Ultima Thule?
Just to let y'all know, I'm
by The Man on September 6, 2002 Permalink · Rating:Just to let y'all know, I'm gonna be editing/updating this map soon.
Non Siege players grading
by DSEZKiller on September 6, 2002 Permalink · Rating:Non Siege players grading Siege maps
By the way i thought its a good map
Looks like you've put a lot
by Shadow Facts on September 7, 2002 Permalink · Rating:Looks like you've put a lot in to the map and i also agree with Mallak with hiddding the generators and placeing the turrets, but you should realy put wadpoints where the generators. but all round its good.