OmahaSiege by INH*A Zombie on May 24, 2001

Siege Other Raining Bots Client Side Night

OmahaBeach has gone through a massive overhaul thanks to all of your help. Many turrets were removed from previous releases, the terrain has been smoothed out in many places, two grav bike jumps have been added, and the bot AI has been completely revamped using the Belial Bot's Advanced Sensor AI. **** WARNING **** make sure you install Belial's advanced sensor bot script if you want to take advantage of the advanced AI. Goto http://www.planettribes.com/belial/ for details on installing the script which allows the bots to put down motion sensors. Have fun, it is a lot more balanced now and I messed with the lighting and fog too to more resemble how dday actually was. Also, I added forcefields to the allies base to prevent the bum rush. MAKE SURE TO READ THE OmahaSiegeReadMe.txt FILE (in /base) to understand how the map works and get some hints if you are having trouble.


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by }|PG|{_\/iKinG_ on May 26, 2001 · Rating:

OMG this map is awsome! Much better than the last release. I like the effect of the fog, with turrets shooting at you that you cant even see. This is a very well made map. Get it NOW

by Spence on May 29, 2001 · Rating:

A good map, but not much to it except for turrets. Too many turrets. This seems to be a pattern in custom maps. Just put a couple turrets here and there. But in this one, there's turrets all over the place and in one step no kidding I had four turrets shooting at me. Work on that. Very enterytaining however, and fun to defend. With a few imrpovements, it's a good map,

by Burn14 on June 19, 2001 · Rating:

This is a very fun map especially with the bots. Theres just the right amount of turrets, nothing some good attackers couldnt get by. But this map would be pretty much impossible if it was played with more than 10 people on each side. Overall fair map, worth the time it takes to download.

by DinoMite on June 25, 2001 · Rating:

Wow, What a lot of Work. Pretty cool man, would need a large group of players, but heck nothing is wrong with that!

by PromethialBot on June 29, 2001 · Rating:

OMG, I wish their was something higher than an A+. This map is one of the best. Many will whine that it is to hard, but war is hell! This a great map, I still have not finished it. Please make another map like this!

by -|DwF|- [)eath on July 28, 2001 · Rating:

I think this map is a nice work!!! but it is imposible to reach the swich because u have to destroy like 100000 generators all over the world and there r 10000 turrets!!! so this turn kind of boring because u can't swich sides when u r attacking!!! u have to wait until the time ends and that really sucks

by RenegadeWarrior on August 9, 2001 · Rating:

Wow...I tried this with bots (not using advanced AI scripts) and it was awesome! Took me a couple hours to clear one side and start the other, but it was really fun, especially with more players. A must have!

by Eddy the Destroyer on August 26, 2001 · Rating:

This map takes too freaking long to do anything. Will somebody please make a map that has 2 teams in one base in close-quarters combat? How about the base from the Katabatic? And please give it Bot Support.

by holywarrior444 on November 10, 2001 · Rating:

This is a sad, sad map. Even if 20 people were on the attacking side it take FOREVER to take down all the gens. And with about 100 turrets shooting at you, it just makes no sense. If it was 30 on the attacking side and 5 on the defending side, it could work. When I used the CC on this map on the defending side, I couldn't believe it, I saw about 100 turrets on the map. It's a ok map, but all the turrets makes it just nuts.

by FFVIIfreak on September 2, 2002 · Rating:

Excellent map.......only way across the beach though i to fly over it at full spead then jump off before your ships get hits with missles and plasma.