Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes
CTF with a hint of siege. There are 4 generators per side, each powering one of the following: shields, turrets, sensors, and vehicle pad/inventory stations. The shield generator (located in the front wall) must be taken
down for access to the flag. There is a relatively short distance (850m)between flags. This puts a major emphasis on defense of that wall and the
base in general. The Trident bases are great, both rear entrances to the large bases are open for cloakers and the like! The rugged terrain offers
some fantastic sniper locations. You must have the dynamix final map pack to play, that is why custom textures and shapes are checked (i've got to
get worldcraft!) Thanks to Boss Godfrey & Bighawkdaddy for the help in beta testing. Enjoy!
--boom
Comments
Add CommentCrizazy_Dave, read the
by Boss Godfrey on May 12, 2002 Permalink · Rating:Crizazy_Dave, read the paragraph about the map. You have to have the dynamix final map pack. The buildings are not a glitch, they are from this pack.
Boss Godfrey
Looks sweet! ill have ta try
by snyperpunk_LP on April 27, 2002 Permalink · Rating:Looks sweet! ill have ta try it!
Thanks man, let me know what
by dr boom on April 28, 2002 Permalink · Rating:Thanks man, let me know what you think.
Thanks Uncle Bob! Working on
by dr boom on April 28, 2002 Permalink · Rating:Thanks Uncle Bob! Working on a new one already (this is getting addicting:))
WOW! Have not played it YET,
by Uncle Bob on April 28, 2002 Permalink · Rating:WOW! Have not played it YET, but map
looks DARN good! Atmosphere is the best I seen in awhile! Keep it up!
Still havent had a chnce ta
by snyperpunk_LP on April 28, 2002 Permalink · Rating:Still havent had a chnce ta play it. sorry:( The only thing wrong with it is the name. you should change it to sumthing more attractive.
That's cool, don't worry
by dr boom on April 28, 2002 Permalink · Rating:That's cool, don't worry about the name, I'm out of Windows errors, so the next map will be more creative :)
got to play it! Great work!
by Uncle Bob on May 5, 2002 Permalink · Rating:got to play it! Great work! Awsome use of textures and base layout! No probs here. Game play is smooth. Keep it up!
The level looked fun at first
by Crizazy_Dave on May 12, 2002 Permalink · Rating:The level looked fun at first, but when I ran it, the buildings mysteriously were not there leaving inv stations, vpads, and gens just floating in mid-air, along with the flag. I suggest you fix this glitch to receive a higher rating.
Thanks for the input Red
by dr boom on August 25, 2002 Permalink · Rating:Thanks for the input Red Shifter, the waypoints do clutter it a bit. As far as the generators though, all can be repaired, and the shrike thing, havnt tried it but it sounds like fun!
I must say I was slightly
by Red Shifter on August 25, 2002 Permalink · Rating:I must say I was slightly impressed with this map. But, there are many problems stopping this map's success. First of all, the sheer amount of waypoints clutters up the screen to no limit. Second off, vehicles look important to the flow of the map. But it's not possible to repair the generator. The third strike against this map is the fact that you can actually get a shrike inside both of the baes. Mediocre at best. This map was worthy of a C+, but since it's not Siege, I took out the | and ended up with a C-.