BSOD by dr boom on April 24, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

CTF with a hint of siege. There are 4 generators per side, each powering one of the following: shields, turrets, sensors, and vehicle pad/inventory stations. The shield generator (located in the front wall) must be taken
down for access to the flag. There is a relatively short distance (850m)between flags. This puts a major emphasis on defense of that wall and the
base in general. The Trident bases are great, both rear entrances to the large bases are open for cloakers and the like! The rugged terrain offers
some fantastic sniper locations. You must have the dynamix final map pack to play, that is why custom textures and shapes are checked (i've got to
get worldcraft!) Thanks to Boss Godfrey & Bighawkdaddy for the help in beta testing. Enjoy!

--boom


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by Boss Godfrey on May 12, 2002 · Rating:

Crizazy_Dave, read the paragraph about the map. You have to have the dynamix final map pack. The buildings are not a glitch, they are from this pack.
Boss Godfrey

by Uncle Bob on April 28, 2002 · Rating:

WOW! Have not played it YET, but map
looks DARN good! Atmosphere is the best I seen in awhile! Keep it up!

I have fallen into my darker side.

by snyperpunk_LP on April 28, 2002 · Rating:

Still havent had a chnce ta play it. sorry:( The only thing wrong with it is the name. you should change it to sumthing more attractive.

by Uncle Bob on May 5, 2002 · Rating:

got to play it! Great work! Awsome use of textures and base layout! No probs here. Game play is smooth. Keep it up!

I have fallen into my darker side.

by Crizazy_Dave on May 12, 2002 · Rating:

The level looked fun at first, but when I ran it, the buildings mysteriously were not there leaving inv stations, vpads, and gens just floating in mid-air, along with the flag. I suggest you fix this glitch to receive a higher rating.

by dr boom on August 25, 2002 · Rating:

Thanks for the input Red Shifter, the waypoints do clutter it a bit. As far as the generators though, all can be repaired, and the shrike thing, havnt tried it but it sounds like fun!

by Red Shifter on August 25, 2002 · Rating:

I must say I was slightly impressed with this map. But, there are many problems stopping this map's success. First of all, the sheer amount of waypoints clutters up the screen to no limit. Second off, vehicles look important to the flow of the map. But it's not possible to repair the generator. The third strike against this map is the fact that you can actually get a shrike inside both of the baes. Mediocre at best. This map was worthy of a C+, but since it's not Siege, I took out the | and ended up with a C-.

Red Shifter - The Legendary Cynic of Siege