BurningSands by starstriker1 on May 5, 2002

Capture the Flag Desert Clear Bots Client Side

It is designed around the fact that there are no inventory stations, therefore, there will be no heavy or medium armours on the field. The flag building has packs and belt gear, while the armoury next to it has basic weapons, ammo, and deployable sensors (yes, light armour can deploy sensors), and the main generator. There are also 4 caves (2 on each side) that contain valuable equipment.

Although there is a vehicle bay, people on foot have most of the advantages. I hope this map will force more people into shrike defense so that tanks won't be ravaging the turrets.

Since there are no inventory stations, losing the generator isn't too big a loss. It only powers the turrets and V-bay. Also, since you are forced into light armour, it is difficult to hold the enemy gen for any amount of time, even with a shield pack.

The bases are designed to force teamwork on the opposing team. The missle turret discourages most vehicles, the ELF turret really slows down cappers, and the three plasma turrets are effective in getting most enemies. Keep in mind that they have limited sight ranges (as such, you need to deploy sensors) and they can not be changed to different turret type because there are no inventory stations.

A lot of people have been looking forward to my maps release. I hope not to let them down.


Comments

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by starstriker1 on May 18, 2002 · Rating:

Not many people have commented on my map... I need a bit more input (sorry Pimento and Lobster... two people just isn't enough!). Any grades or comments would be appreciated!

by Dr. Pimento on May 6, 2002 · Rating:

Liked the wide open spaces: plenty of area for dueling, and not much "luck" involved. (ie: running off with a repair pack to heal)

Sensors around the base don't seem to grab airbornes too well, though: I could fly a bomber nearly straight overhead at a moderate speed, and not get targeted.

Lack of inventory stations seems to be a minus at first, but since the caches are so well stocked, you don't really notice after you figure out where things sit.

Overall, very nice.. I am impressed, and believe the wait was worth it.
Oh yeah: the Bots are actually good. I had a large attacking force swarm the base and overwhelm the flag. For AI, not half bad!

Thanks for your work. Diligence shows.

by Death Lobster on May 6, 2002 · Rating:

Even without inventory stations weapons and packs are well supplied. Bots are pretty smart. some of the terrain is a little too abrupt though. Those steep mountains make for hard skiing. Other wise good map. Keep them coming!

by starstriker1 on May 6, 2002 · Rating:

Thanks alot!

Sorry about the cliffs there. Its too late to fix them, and they werent meant for skiing anyways. I know its an eyesore, but this is my first map.

I intended for people to need alternate strategies to grab the flag (rather than ski capping). If a player is crafty enough, he can get a great cap chance by grabbing the cloak pack, Sneaking into the armoury (with the generator), blast the generator, and quickly run into the flag building. There he can grab an energy pack, and snatch the flag. The turrets will be down and the enemy will be distracted, so he then would have a better chance of suceeding. Of course, a bit of help would work even better :)

I intend (if possible) to get my bots to grab the energy packs. I'll email bytor with the bot update ASAP

Anyone found the sniper rifle or cloak pack yet? (who hasnt allready)

by starstriker1 on May 8, 2002 · Rating:

What specifically is wrong with it (that made me get B+'s)?

And I'll repeat the question: Has anyone found the cloak pack or sniper rifle yet?

by starstriker1 on May 8, 2002 · Rating:

Oops! My previous comment below didn't work... D'oh. ANyways, I'd like to know why I got the B+ so I can improve next time! The responses below didn't help me much (sorry). I did NOT intend to be rude in any way. But really, the sniper rifle is a toughie :)

by Dr. Pimento on May 8, 2002 · Rating:

The reason a B+...
It was sort of a general "feel" of the map, I suppose. No.. not the map. For me personally, seeing all those weapons lined up was rather disconcerting.. I'm not sure.

The small Sensor range I mentioned was another..

I'm really sorry if my grade seemed low: I was honestly trying my best. (Besides.. I've never reviewed a map before! I was looking at A+ as being, say, Preying Mantis II, or Katabatic, or something)

by Death Lobster on May 8, 2002 · Rating:

Well, just a few fine tuning things. Like the turret names are like 689 turret. And also, there a few too many turrets for my liking. Sombody could just load all the turrets with missles, and that would kill all flying, vehicle or not. And also the sensor range makes the turrets not effective. These are just things that I think are a problem. It is just personal opinion. Don't take offence. I'm just trying to help you, cause nobody helped me with mine.

by starstriker1 on May 8, 2002 · Rating:

Thanks for trying to help, but you forgot a few things... the turrets can't be changes, because there are no inventory stations (thus, no turrets packs). In addition, since lights CAN carry sensors, I slipped some in the base so you could deploy them. But a sensor MAY be called for. Opinions?

by Death Lobster on May 9, 2002 · Rating:

Yeah, you are right. You can't change out the turrets. My bad. I still think that there are too many. For me, 5 is kind of pushing it. But then again since you can't setup other turrets since you are a light, it all evens out. But also like Dr. Pimento said, all that stuff lined up was kinda wierd. I know it is the only way to keep stuff stocked. Go download my map Run Away. It is my only one so far. Tell me what you think about it.

by starstriker1 on May 26, 2002 · Rating:

Notice that I spend a lot of time on my maps fett :). My next one will be released soon.

And there isnt much to look at in the bases. Just rows of weapons that apparently look pretty ugly! hehe...