Atlantis by PantherA on September 8, 2001

Capture the Flag Lush Foggy Client Side Custom Shapes Night

Atlantis, A map created off the amasing dynamix seige map: Trident.
Atlantis consists of two sky high fortress' and two sub bases built on lush green terrain with streams and rivers.

Each teams flag and generators are protected by forcefields which can be disabled by destorying the correct solar panel.

There are teleporters (working as of version 23669) for each team to transport players between thier fortress and sub base. All vehicles are available and the total amount per team has been extended.

I will be releasing more Atlantis style maps in the near future.


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by Zero-Ice on September 8, 2001 · Rating:

I was privleged enough to be one of the maps testers be4 this map was released to the public. it was 2am and i was awe-struck at one aspect of this map, the center mountain... WOW

by TseTse on September 8, 2001 · Rating:

Nice use of the Trident structures/design. However, a number of minor things add up here. Center wall needs to either vanish or be mirrored. Use of the teleporters gives this map a really neat dynamic, but i'd make them team0 (neutral) given the structure of the terrain. As it stands, the map is basically a havoc/bomber run, using nice siege elements in a CTF environment. However, the defenses on this map oughta be extremely heavy and the multiple gens/solars add to the low odds on capping. It's impossible to scale up those walls in light armor, and the jump down offers interesting "run" risks! I think this is a great set of concepts and revision of Trident, but needs just some more tweaking. For those browsing, download this nonetheless, because it is really a blast and I'm just trying to be helpful to the mapper. All considered, this is a great mix of siege/ctf, and great on its own terms. I just can see this being absolutely amazing with some gameplay tweaking.