Maps

Caligo by Celios on June 10, 2003

Siege Other Raining Night

Caligo is my newest Siege map which I have taken many weeks to prepare. It is set in a dark and rainy environment with a distinctly original mood. A lot of attention has been paid to making everything as perfect gameplay-wise and mood-wise as possible. <P> The Offence starts in a centrally located bunker. From there, they must ski to the West Tower and East Base to take out the Generators there. Both of these generators must be down simultaneously to allow the Offence to cap. Once a Generator goes down, the Defence stops spawning there until that Generator is repaired.

Stormriders by SSBeast on June 9, 2003

Capture and Hold Capture the Flag Other Volcanic Foggy

Welcome to the planet of the Stormriders.

After a catastophic mining operation on the surface of the protean planet all the inhabitants were forced to take to the skies. Magma flowed freely across the once furtile planes, and the air became charged to the point that massive electrical storms were unavoidable. The tribes made their new homes high above the surface, just beyond the reach of the storms. They soon adopted the name Stormriders.

Hey all, this one can get tricky at times since the bases are connected by floating platforms that are just above a dense fog bank.

Rollercoaster Xi by Xionic on June 7, 2003

Capture the Flag Desert Clear Client Side Custom Textures Custom Shapes

In this version of Rollercoaster I really tried to recreate the original and cater to the T1 crowd. There is no vehicle station because the old T1 Flyer may have been intended for this map but not the Shrike. The terrain is an exact copy of the original exported using KineticPoet’s Tribes 1 terrain exporter so all your old ski routes should still be there. Also, the turret’s cannot be changed.

Valley War by _Tex on June 2, 2003

Capture the Flag Lush Clear

Wow, I'm really surprised this map wasn't on here already. I could've sworn I uploaded it already.

This map has been on Houston Vehicles for quite while now, and thanks to some friends inquiring on where to download it, I discovered that it was not here.

This map offers a GREAT tank/sniper game. MPB assaulters are in heaven. Lancers, cloakers, well, they have their places here, but they should be careful where they choose to do their work. The flags here are what I was most proud of at the time.

Cowboy Bebop by TribalMa5ter on May 29, 2003

Capture the Flag Other Clear Bots Client Side Custom Textures Custom Shapes Night

Yeah , Its been a little slow around here lately, but that doesn't mean T2 maping is dead . I've been doing other projects and been putting off releasing this map, tweeking it out and adding bots. the file size is big but it has bot support ,custom textured bases and terrain.
--:briefing:--
The flag is set inside what used to be a bio dome ,I'd recommend a quick bombing run to take down any deployed resistance inside the dome.

Nefascrana by The Driver on May 26, 2003

Capture the Flag Volcanic Clear Client Side Night

Following on my theme of "Minotour Inspired" maps I concoted this little number.
Flags are within 60 meters of each other... however... that doesn't mean capturing will be easy! The flags are well out of the grasp of any would be "lone wolf" capper since they are bunkered within the centre base, beyond several forcefields.
You wont win this map without co-ordination!
Each team "owns" a set of forcefields. The power to these forcefields are controlled by a generator (which also controlls base assets too).

Aabaa by _Tex on May 26, 2003

Capture the Flag Lush Clear

Man, I love this one. Granted I may be a bit biased towards it, but man...

Easily my best server side base.

This one started out as a demo to a friend of how to make a map in T2, and it really took a great form. There are tons of nooks and cranny's in this base for people to hide. The flag has two sides the East and North covered by an FF, the other two sides are always open, and of course, the FF's come down with the base gen.

There are 4 *damnation* towers with absolutely nothing in them, great for snipers or mortar lobbers.

Giga Bots by Sephur on May 25, 2003

Capture the Flag Other Volcanic Clear Night

I've always loved giant robots, but hated gundam and all that crap it makes. Most of those are really cartoony pieces of crap. So, I bring to you what I like. It took me a long time, nd a lot of patients to finish, but here it is. Complete with A massive array of Turrets, this is a challenge among challenge of CTF maps. The Only problems I encountered were turrets changing their name tags to random numbers between 500 and 800, but who cares, a turret's a turret, and the name doesn't matter.

Rage by The Redemer on May 22, 2003

Capture the Flag Lush Storming Client Side

Rage is set in a lush terrain with stormy weather. This is my first map. Each team has a base, the bases are about 1000m apart. In the middle of the map are 2 bunkers that can be captured to help you side. The lighning strikes are frequent and deadly! I think this map is really fun. Play it and give me some feedback for my future maps, and ideas for this one. Thanks!

Dark Snow by Wolfgard on May 11, 2003

Capture the Flag Snow Foggy Night

Dark Snow is a CTF map set in an ice world after dusk, with fog in low laying areas.
Each team has a base on top of a hill and an underground vehicle station.

The base holds the flag and is defended by two base turrets. The base also has inventory stations and shields to help prevent snipping.