Maps

Hot Springs by vXKitiaraXv on September 13, 2003

Capture the Flag Lush Foggy Bots

this is my first map since ive been back from basic training. just to sorta get me back into the swing of things, i decided to help make a few SS maps for my friend who is making XtremeKills Mod.

as you probly guessed, this map is for XtremeKills. but it is also very functional in base and any other mod out there, even base :)

there are 2 bases per team. one ground, and one air. the ground base is home to 2 generators, that power said base, 1 sentury turret, 2 inventories, 1 vehicle pad with ground only vehicles, 2 sensors, and one AA turret.

Heat Wave by The Driver on September 5, 2003

Capture the Flag Desert Clear Client Side

Heat Wave

I tried to take an old base interior and make it look new and original. I think i accomplished this quite well :)
The main base is the large base from Tombstone, covered in the desert sand to camouflage it from the enemy.

Bases stand 1km apart but this does not take action away from this map. The ski routed for both light and heavy armours are very fast and very plentyful. The initial main turrets is pretty pathetic and it is suggested that it be changed to something like missile or AA ingame.

Twin Towers V by NecroBones on September 4, 2003

Capture the Flag Lush Clear

Revision of my existing Twin Towers map, only this one adds vehicle pads that can spawn up air vehicles.

Here's the original description:

This is an idea that I've had since back in the days of Tribes 1. Back then I had made a map called "Two Towers" (which you can still see on my Tribes 1 Site), and have been wanting to make a new version of it for Tribes 2 since then. I had a lot of other ideas that I wanted to try first, so this kept getting put on the back burner.

Embers by The Driver on September 4, 2003

Capture the Flag Desert Snowing Client Side

The original terrain and base layout by Chano. The "snowing" ash was also done by Chano.
I added a few things to the map to balance it, fixed a spawnsphere bug problem that Chano was having and deleted some unnessecary items to tidy up the overal look of the map.

Each team's flag is located in a shallow crater, defended by an ELF turret that will almost certainly need to be destroyed for a successful cap.
The main generators are located inside a small tower that has been converted into a bunker. The repair pack is also inside this bunker/tower.

Mini Minotaur by punk_rock_fan on September 2, 2003

Deathmatch Badlands Clear Bots Client Side

A modification to the Capture the Flag map Minotaur, to make it Deathmatch compatible. I reduced the terrain size and added some useful items in the terrain. I made this map because most of the servers use a maximum of 10-14 players, and this map fits well for that amount. Although this map needs to be downloaded to play, it HAS BOT SUPPORT.

Tribes2 Teamplay CTF by Lt Earthworm on August 27, 2003

Capture the Flag Lush Clear Bots

Small little CTF map. I designed it for a mod that never got off the ground, but got good feedback from some people that played on my server with this map. It has no inventory stations because I planned on using Spawn Favorites, but you can enable that for this map by typing $Host::SpawnFavs = 1; into the console. To disable it, just type $Host::SpawnFavs = 0;
The water below the play area hurts, so don't fall in!

Bunker Hills by Shagmeister on August 26, 2003

Capture the Flag Lush Clear

Each base has an upper vehicle bay with a small lower flag bunker. AA defenses attempt to defray the inevitable air assault. In base(no mod) play teamwork with vehicles is essential as the terrain is spacious. Watch out for the lightning, while not too frequent it has a tendency to strike campers and the occasional vehicle...hehe..Might have something to do with the pinkish sky..Might be nuclear or something :)