Maps

Half Pipe by dr boom on December 14, 2003

Capture the Flag Snow Clear Bots Client Side Custom Shapes

I didn't intend to make a map this weekend but here it is...best map I have made i think...it all just fell together...Flags are approx. 750m apart. Teams start out high in their bases, terrain has a central half pipe, there are plenty of other ski routes though with a few emptying into the pipe. Turret placement lends itself to classic play, but base will be fine. /me goes to bed now :)

Omann Ru by Lagg_Alot on December 13, 2003

Siege Desert Clear Bots

I made this map with the idea that a Siege Game should not be an easy cap. There are three Generators inside the Defensive Base that must be disabled in order to access the Switch. The Bunker on the hill hosts the entrance Force Field Generators that have to be destroyed in order to gain access to the Defense Base. Offensive Base is far from the Objective but the use of Vehicles and MPB Teleporter can prove invaluable to the Attackers. You will notice that some custom scripting has been utilized to improve the playability and to enhance the performance of the AI for those who like Bots.

Arrogant Kings by MageMod on December 10, 2003

Capture the Flag Desert Foggy

Dear Player,

Arrogant Kings (CTF) is the fifth map created by myself, |CHAOS MAGE| (AKA- MageMod).

The map is specifically designed for MageMod; however, it is a great map for all servers (CTF)!

Picture 'Surreal' crossed with pure genius and imagination. This map contains two moderately defended castles; each nestled snuggly in a nice desert terrain. Both teams must utilize their vehicle stations and stealth to capture the enemy flag. The flags are on a pedestal in the center of each base. The main base and the vehicle base use separate generators to limit "un-sportsman-like" game play.

Rasen Betreten Verboten by MageMod on December 8, 2003

Capture the Flag Lush Clear

Dear T2 Player,

Rasen Betreten Verboten (Keep off the grass!) is the fourth map created by myself, |CHAOS MAGE| (AKA- MageMod).

The map contains two Bioderm towers, with v-pads for each base. There are force fields on every door except the main entrance. The flag is placed in a position to allow for balanced defensive and offensive game-play. Solar panels control the force fields, and four generators control the inventory station, v-pad, and turrets. Each base is approximately 1700m apart, seperated by land and water.

Thank you for downloading the map.

Mountain_Battle by -Jake- on December 7, 2003

Capture the Flag Badlands Foggy Client Side

This map has 2 teams, 3 bunkers per team, 2 invas and one turret per bunker, a flag in the middle of the bunkers, and a repair pack on a floating platform above the flag. There is a large mountain range seperating the 2 bases. This is my first map. Enjoy! =)

Proximity Warning by MageMod on December 7, 2003

Capture the Flag Desert Foggy Night

Proximity Warning is the third map created by myself, |CHAOS MAGE| (AKA- MageMod).

The mission contains two, well-defended bases suspended over lava connected by a walking bridge and a non-gravity force field bridge (you'll see; it's good for cloaks and slow moving fatties). There is a flip-flop with a deployable inventory station and motion turret.

The enemy must destroy the lower level generator to open the flag force field. The front solar panel (with the main generators) controls the orange (all-pass) force fields.

Shafted by a tiny fishie on December 6, 2003

Siege Snow Clear

This Siege map is unusual in that it requires the offense to repair generators and the defense to go on the attack. The gameplay is split into two phases.

First Phase: The offense needs to capture the underground base. However, the only way down is a tunnel blocked by rocks. The offense must repair their Laser Drill and the Drill Generator (or one of the two solar
panels) in order to activate the drill. The more gens that are up, the faster the drilling progresses.