Maps

Nuclear Meltdown 2 by Cyborg_Boba_fet on January 1, 2004

Capture the Flag Other Foggy Client Side Custom Textures Custom Shapes

Well seeing that mostly everyone without like a... really good computer probably disliked my last nuclear meltdown because of the lag from the particle emitters. I was still learning how to map at that time so i wasn't really thinking about that. So anyway onto the new stuff.

In this mission I have made jumpramps on each side of the lake to get on the sub faster as seen in picture 4.

DM AREA by Cheesed-Off on December 23, 2003

Deathmatch Snow Clear

This map is the terain of white out one of the included maps in t2 i used this terain becuase it was going to be the best for dm thats why it was but i added invs and buildings after clearing the map and leaveing only the spawn points and the observer points this map is a basic map its not something super so dont get your hopes up the screen shots were taken in a 1024x486 size so they might look funney when u look at them also this is client side and becareful of the trap inv it catches all the big armors.

Acropolis by MageMod on December 22, 2003

Capture the Flag Lush Foggy

Dear Player,

Acropolis (CTF) is the seventh map created by myself, |CHAOS MAGE| (AKA- MageMod).

This map is specifically designed for Tribes 2 modifications like MageMod, MouseMod, and other supped-up mods (Renegades included!); however, it is a great map for all servers (and administrators) who like maps that are extremely hard to 'cap' on!

The terrain is from 'Alcatraz' so the ground is lush, with a nice sky from the 'God's Rift' map. Each base is approximately 1750m apart, but the hard part is getting the flag.

Arrogant Queens by MageMod on December 17, 2003

Capture the Flag Lush Clear

Dear Player,

Arrogant Queens (CTF) is the sixth map created by myself, |CHAOS MAGE| (AKA- MageMod).

The map is specifically designed for MageMod; however, it is a great map for all servers (and administrators) that like capture the flag with castles!

The terrain is from Scarabrae (one of the original T1 maps) so the ground is lush, with a nice sky from the Ramparts map. Each castle is approximately 2000m apart, which makes 'capping' a little hard.