Maps

Aapamtset Three by Lexor on February 16, 2004

Capture the Flag Lush Clear Bots

Aapamtset Three is a simple server-side map that has just about one of everything and allows any sort of CTF play style. It was designed around a concept designed by DynaBlade for a test map, and it has proven to be more than just an excellent T2 test map --it's also fun to play.

But first and foremost, it's a perfect T2 test map. All vehicles are active, but the bases are very close. To make the battle even more heated, an ancient ruined objective lays to the side of the battlefield.

Vestige by dr boom on February 14, 2004

Siege Desert Foggy Client Side Custom Textures Custom Shapes

"As lava and deadly gases rise slowly over the dying planet, two teams battle over the last vestige of shelter"

I have been promising my wife that this is my last map for T2. I am putting this here so she believes me this time.(Good thing Vengeance is around the corner :)) I have always wanted to make a siege map, so here it is.

The map itself is fairly small.

[Defense]
The forward generator powers all external defenses.

Warmonger by Swordblade on February 11, 2004

Capture the Flag Lush Foggy Bots Client Side

First map attempt,very skiable, actually makes the bases closer than what they are. Each side has 3 towers/bases and about 6 turrets scattered throughout the map. Very heavy on the D, but it can be taken down. 2 large sensors per side but can be avoided by going through the valleys. there is Bot support, but hey are bots after all.

Eagle Spire by Uglydog on February 9, 2004

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

Well here is another one for ya. This one is has my first custom base in it. It was made using both Quark and Hammer. I was going for a sunset/twilight kinda look. But some may feel the color is a bit over the top. The bots do ok.. They defend pretty well but offence... well there bots and I’ll leave it at that ;-) although the middle of the map can get pretty heated at times.

have fun and let me know what ya think

Darkmoor by Shambling Mound on January 28, 2004

Capture the Flag Lush Clear Night

This is my second map, feel free to tear it apart. I know it's a large .mis file, there are certainly a lot of objects in the playing area but the framerate should be acceptable all around.

Nothing fancy, simple balanced-base CTF with a straightforward center objective.

Retsam by Sfphinx on January 28, 2004

Capture the Flag Lush Storming Night

Well just another attempt at a decent CTF, you will have to know how I did. I tried to keep this simple, here goes.

Each team has a base with a couple of inventory stations, one base turret, and one sensor array. There is a center objective that allows players to do something other then just try and cap the flag. It should encourage some nice dueling.

Not much else other then that.

Enjoy! Let me know what you think.

Recovery by Sfphinx on January 28, 2004

Siege Lush Storming

Recovery is on of my better attempts at a siege map. I hope some people like it.

Offense has two bases on the tops of the crater.

Defense has one main base with four generators to protect. One sits opposite of the main base on the other side of the crater. This one is the main forcefield generator. There are three more throughout the base. Once the secondary generator has been destroyed the backdoor opens up. This will allow quick access to the switch once the switch generator has been taken down.

Everything is repairable.

Hope a few people enjoy the map!

Sands of Dawn by Cinderkarst on January 25, 2004

Capture the Flag Desert Foggy

This a map I made for the MA/NXA Grand Melee as well as for the Dark Tower.
It has a capturable objective in the middle, and some of the more fun-killng vehicles removed to put an emphasis on ground pounding. Two generators power the vehicle pad and main base assets, making the offense divide its efforts to get certain things offline.

Also included is a farmer's care package near the bases in case push comes to shove.

This is my first submission to T2maps.com, and I hope it doesn't disappoint.