Raining

ShorelineAttack by Vimp on December 6, 2001

Siege Lush Raining Client Side Custom Textures Custom Shapes

Heres a unique map that relies on players being persistent and cunning to achieve their goals.

Based on a WW2 setting, this map puts the offence starting off in landingcraft that are out in the water but can't get to shore due to the rocks, warthogs, and turrets that are along the beach. The attackers have to get across the beach and scale the cliff that acts as a wall surrounding the Island.
The best way for the offence to gain ground is by destroying the spawning generators which will cause the defence to spawn further back and allow the offence to spawn further along.

BoxedIn1 by =/\CE= on December 4, 2001

Capture the Flag Lush Raining Client Side

Two bases for each team with a bridge between them.Houseing in middle of bridge hols the flag that is protected by ff.You will have to destroy both gens to get the ff's down.5 base turrets per base...they work well against vehicles.FF protects v-pad users from sniper fire and bombers and other vehicles.Please notify me of any bugs or suggestions on this map to make it a little more complex if it is not.I tried bots but i really dont have the time to mess with AI right now.Thanks and battle on!!!

DesertRain by RavensBro on December 2, 2001

Capture the Flag Desert Raining Night

It is the rain season here in the desert. The water is getting higher all the time. The power for the bases are powerd by Lightning witch hits the lightning rod that powers the solar panel.This is a Fun map i have to say one of my better ones :)

Sanctuary Enhanced by Dr. Cold on November 28, 2001

Capture the Flag Lush Raining

This map was redesigned to add more depth to the gameplay and the approach.

I added a bunker (screenshot 2) which controls the defensive grid around the base as well as the forcefields protecting the generators. There are a series of "anti-aircraft" turrets (screenshot 3) hidden around the base (screenshot 4).

I also added a small bunker over the top of the flag (screenshot 1) that keeps people from doing the lame ole "fly down and fly out" trick. Then, there is the Sensor Tower, which contains 2 AA turrets.

BunnyHunt by Warrior USA on November 25, 2001

Rabbit Lush Raining Bots Night

Its Raining in this level one flag, four towers and inv stations in each of the towers. It has blue fog and has bot support so if you want to play with bots so you dont have to wait for people to come its night time but not dark medium fog, Lush terrain and you dont have to download it. I hope you will enjoy this map its my first map with bot support if theres any prolblems contact me in the game,tribes 2, Plz dont put 16 bots in they run at the flag like crazy, you see bots coming from every direction, lol recomended 8 bots at the most.

TheTrench by =/\CE= on November 23, 2001

Capture the Flag Lush Raining Client Side

This Map can be a great 7-12 man kinda map,16 or more will just be total caos.You can use the water as stealth to sneak up to your enemies base,man obsticles under water to help you evade radar.have fun!!

Classic Stonehenge by Nefilim on November 19, 2001

Capture the Flag Lush Raining Client Side Custom Textures Custom Shapes

My rendition of Stonehenge from Tribes 1.

This map is not meant to be an exact duplicate of the original, your old ski routes from T1 probably wont work, but you can find many new ones. The flags are close together so it provides some fast and furious action.

This map is scripted so that you cannot change turret barrels on base turrets, and the sentry turrets do a little bit less damage than usual. This was done to recreate the same kind of gameplay that was found in Tribes 1. An unscripted version is also available in the vl2 file.

Thanks to Sparky for the map scripting!

Desolated Islands by Bebert1 on November 3, 2001

Capture the Flag Lush Raining Client Side

This map contains a lot of water. There's two island, one small with light defence, and the other really bigger, but heavily guarded. The small map have a FF around the flag, and their generators are far from the main base (like dessicator). There's also for the two bases, Gens for Turrets and for general power source (such as Vehicle Station, and Inventory Station). I hope you'll enjoy this map as I enjoyed making it, and don't flame me, it's my first one :)

WaistDeep by Droegun on October 31, 2001

Capture the Flag Lush Raining

Lush world dominated by stagnant water. Bases consist of power depots used to extract paower from the once raging waters. An Outpost spans the distance between the bases, giving the owning team access to ground vehicles. No MPB as the Outpost should suffice and there is to much water for successful deployment.