Foggy

Soccer Rabbit by DSEZKiller on February 26, 2003

Other Lush Foggy Client Side

Hey well i am deleting all my t2 stuff on my comp i found a few maps that i just totally forgot about here is Soccer Rabbit. A big Tr2 map with a flat soccer field. Sking while using the energy pack will make for the flat ground this map makes for great 1 times and other tr2 moves. Many people helped me on this ive had this for so long i dont know who helped check this one out but thanks to everyone in the forums who helped thanks to the people on the pond who helped me with this one and thanks for your sopport to everyone.Ill see ya guys peace out. ----DSEZ

Ipsus by PsychoBorg on February 15, 2003

Siege Snow Foggy Night

A very simple siege map, so simple its almost despicable. :)

The attackers start behind a hill and must descend to the valley to attack the defenders' base.

There are two generators for them to take care of.

The first is the Main Generator, it powers the forcefields over the entrances to the switch base.

Second is the Backup Generator which powers the ffs inside the switch base.

There is a double ff over the switch, one powered by the Main gen and the other powered by the Backup gen.

This map is engineered to go fairly quick, Have fun!

Axis of Power by Red Five on February 11, 2003

Siege Volcanic Foggy Client Side Custom Shapes

After whining in the forums about other maps for countless months, I've decided that it's finally time to release one of my own. So here you guys go. It's a standard Siege map, nothing special.

Like some other Siege maps, the offense is fragmented and spawns at multiple bases. This is both an advantage and a disadvantage, for while the attackers will have a harder time coodinating rushes, the defense will have to contend with being attacked from all directions simultaneously.

2-Buffarena by DSEZKiller on February 10, 2003

Arena Other Foggy

This map is a 2v2 arena map made for my good friend and Wear, BuffWear. This map takes place high in the sky. The 2 floors help make this map one dangerous leap to the next. One wrong move could force you to fall into the lava below. There is 1 shocklance hidden in the lower layer. Also in the lower layer there are 2 shield packs. Thanks to the people of tribes2maps.com forums and many other people that help with the beta testing of this map and my other maps. Well hope you guys enjoy this one. I’m not sure if this is my last map, maybe this is. Thanks to all. Map number #30 yay!
----DSEZ

Boba Fetts City by Cyborg_Boba_fet on February 8, 2003

Bounty Capture the Flag Deathmatch Hunters Other Rabbit Team Hunters Lush Foggy Client Side Custom Textures Custom Shapes

Well this is my first city atemp. My next one will be much much better. But I mise well test what people think of this one first.

Well their are bases for CTF. they are like a big 4 or 5 story apartment. With a vehicle station. And about 4 invos.

If you are missing anything please tell me. Its hard to keep track of what to put in and stuff if you have all this other crap kicking around.

Avalon by TheBerk on February 3, 2003

Capture and Hold Other Foggy Bots Client Side Custom Textures Custom Shapes

Well finally got my CnH map out.. : )
hope its fun..
I threw bots in but they dont seem to care for objectives or the teleporters.. oh well maybe a good bot man could spice them up for me.. : )
I have been putting this map off for awhile as I am working on a full game version of Egyptia...
Its proving to be fun and rewarding but after a month I am burned out so back to the old stand in.. : )
Avalon is fun if you learn the routes.. : ) Its not too hard the teleporters are fairly easy to get too.. but the hardest part is getting the turtles out..

Quicksand by Jambon on January 12, 2003

Siege Desert Foggy

This is one of the largest Siege maps to date. The offense has to use the vehicles supplied, or else... it takes a while. That's all.

The defense has two forcefield generators and two switch generators. The secondary generators cannot be repaired, but they are harder to get to. The defensive base is spread out quite a bit, so being in the right place is a matter of skill and luck.

Thanks to DSEZ, Red Shifter, Nutcracker, and everyone who tested the map and gave constructive criticism, rather than just annoy me and diss the map. You know who you are.