Foggy

Desert Chaos by Drumstix42 on June 30, 2003

Arena Desert Foggy Bots

This is another one of my Arena Maps. I based this one on a game that would be balanced, but not letting either side have a disadvantage/advantage. There is much room to move around, and places to jump up to. This map puts up some pretty fun competition, and the but support works very well. It's has a slightly green haze, but nothing to stop your sight. Once again, I hope you all have fun with this one. More to come!

Nocturnal Rise by Drumstix42 on June 27, 2003

Arena Volcanic Foggy Bots Night

I've decided to make several Arena maps for myself and the public. I'll be making all serverside, or hopefully.

This is another one of those floating Arena maps. I've always like the type and decided to give it a shot. Both base are exactly identical. Bot support included, which works pretty well. Just when bots go into 'evasive mode' they like to jump of the side ;).

Hope you all have fun with this map. I've tested it thoroughly and should have no flaws. Thanx to the Tribes2Maps community, for your help, and for be such a great host.

Vulcans Hammer by Golarth on June 22, 2003

Siege Volcanic Foggy Night

The offense starts out on a floating base on the far side of a smouldering volcano. At its foot lie two defensive bases to the east and west. Beyond is an expansive sea of lava. These bases contain generators that protect the Switch generator, located in the central tower. This tower is situated in the middle of a lava pool, surrounded by a narrow walkway. Once the Switch generator is destroyed, the switch in the lower portion of the tower is exposed for the cap.
There are also two hidden generators, providing power to the tower's inventory stations.

Muddy Swamp by PeachSkin on June 14, 2003

Capture the Flag Lush Foggy Client Side Custom Textures Custom Shapes

Battle takes place in a swamp, mud viscosity is high. The main base is powered by a generator and has 4 inventory stations. The bunker and its 2 invs are not self powered and the repair pack is outside, near a tree.

Simple map, i personnally love the atmosphere. You can use everything in this map for ur own work if u want, no need to give credits i am anarchist.

Caladan The Cataclysm by _Tex on June 11, 2003

Capture the Flag Desert Foggy

Another Caladan map for the faithful.

As one might suspect as of late, I've been between contracts so I've had a lot of time to map, hence all the maps I've released lately. Cleaning out some old ones, making some new ones... ahh well here it is...

The Bioderm hordes have tested a weapon of horrible destructive power on the Starwolf's heavily populated yet small world of Caladan. Out of the several hundred thousand that populated this planet only 2500 survived.

This map has the long bridge base from the original caladan almost exactly, except destroyed.

Stormriders by SSBeast on June 9, 2003

Capture and Hold Capture the Flag Other Volcanic Foggy

Welcome to the planet of the Stormriders.

After a catastophic mining operation on the surface of the protean planet all the inhabitants were forced to take to the skies. Magma flowed freely across the once furtile planes, and the air became charged to the point that massive electrical storms were unavoidable. The tribes made their new homes high above the surface, just beyond the reach of the storms. They soon adopted the name Stormriders.

Hey all, this one can get tricky at times since the bases are connected by floating platforms that are just above a dense fog bank.

Dark Snow by Wolfgard on May 11, 2003

Capture the Flag Snow Foggy Night

Dark Snow is a CTF map set in an ice world after dusk, with fog in low laying areas.
Each team has a base on top of a hill and an underground vehicle station.

The base holds the flag and is defended by two base turrets. The base also has inventory stations and shields to help prevent snipping.

Final Revenge by The Reticent on April 10, 2003

Siege Lush Foggy

When I saw the Scarabrae base the first time I thought, this must be in a siege map. So I started mapping and made my Final Revenge :-)

There are 11 gens waiting for the offense. This my be a bit confusing at the beginning, but it is a simple map.

O starts on a ground base with two Vpads. Each pad offers 15 shrikes and the usual amount of havocs and bombers. The D base is up in the sky, so vehicles are needed to get there.

The first important target is the not repairable Base Generator, located near the D Vpad. If it gets destroyed, O will spawn at the enemy base.

Frozen by Techlogic on March 23, 2003

Capture the Flag Snow Foggy Client Side

Frozen is a medium sized vehicle map. Flag is open but fast grabs are necessary due to the highly farmable flag area.

Forcefields exist at the gen door entrances which only allow team entry. To take down the Forcefields, simply destroy the solar panels.

Sand Castle by _Tex on March 17, 2003

Capture the Flag Badlands Foggy

Started as a test map, to play with some settings, I eventually turned this into a Nuetral Flag map. This is my FIRST nuetral flag map, and probably, since they don't seem to be all that popular, my last.

There is a long tunnel that stretches from one base to the other.

Center NON-CLAIMABLE objective hosts the Nuetral Flag.

ONLY Nuetral Flag can be touched or capped.

Thanks to |HV| Xeirian who REALLY put some time into helping me troubleshoot this map.
There may be some problems with unassigned maps that I'm unaware of, if you come across something like this, please give me a heads up.